Super Novice: Difference between revisions
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{{Infobox Job|jobBase=Novice|jobName=Super Novice|jobType=Novice|changesAt=[[Al De Baran]]|skills=49|skillPoints=419|questSkills=0 | |||
|str=5|agi=5|vit=5|int=5|dex=5|luk=5}} | |||
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==About Super Novices== | ==About Super Novices== | ||
Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills. | Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills. | ||
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* DEX: 90+ | * DEX: 90+ | ||
* LUK: 1 | * LUK: 1 | ||
The only class that currently has the ability to achieve instant cast (150 DEX), a caster Super Novice is an incredibly efficient farmer that can be tailored to your needs with very few downsides. Compared to other casters, they do much higher damage as a result of INT bonuses and the Hypnotist Staff giving +25% MATK (instead of the regular 15%), but this comes at the cost of having much lower maximum SP even with the bonus granted by the Angelic set. They may also struggle on higher end maps due to their squishiness, but even that can be mitigated depending your build. | The only class that currently has the ability to achieve instant cast (150 DEX), a caster Super Novice is an incredibly efficient farmer that can be tailored to your needs with very few downsides. Compared to other casters, they do much higher damage as a result of INT bonuses and the Hypnotist Staff giving +25% MATK (instead of the regular 15%), but this comes at the cost of having much lower maximum SP even with the bonus granted by the Angelic set. They may also struggle on higher end maps due to their squishiness, but even that can be mitigated depending on your build. | ||
'''Gear:''' | '''Gear:''' | ||
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::A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50): | ::A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50): | ||
::* Dear angel, can you hear my voice? | ::* Dear angel, can you hear my voice? | ||
::* I am (your name) | ::* I am (your name) Super Novice~ | ||
::* Help me out~ Please~ T_T | ::* Help me out~ Please~ T_T | ||
::* & | ::* & | ||
(Edit 01/2024: In PayonStories one line above is changed. The original line is "... SuperNovice~") | |||
::OR | ::OR | ||
::* Guardian Angel, can you hear my voice? ^^; | ::* Guardian Angel, can you hear my voice? ^^; | ||
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|- | |- | ||
| style="align:center; width:220px;" |[[Image:Napalm_Beat.png|24px|]] [[Napalm Beat]] | | style="align:center; width:220px;" |[[Image:Napalm_Beat.png|24px|]] [[Napalm Beat]] | ||
| style="text-align:center" |Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it.bold;">12~84 | | style="text-align:center" |Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it.bold;">12~84) | ||
| style="text-align:center" |10 | | style="text-align:center" |10 | ||
| style="background:#ffcccc" align="center" |Offensive | | style="background:#ffcccc" align="center" |Offensive | ||
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</td></tr></table> | </td></tr></table> | ||
===ASPD=== | ===Base ASPD=== | ||
{| | |||
|- style="vertical-align:top;" | |||
| style="padding:0;" | | |||
{| class="wikitable" | |||
!Equip | |||
!Attack Speed | |||
!From Novice | |||
|- | |||
|Bare Handed | |||
|'''150''' | |||
|0 | |||
|- | |||
|Dagger | |||
| 135 (-15) | |||
|0 | |||
|- | |||
|Sword (One Handed) | |||
| 130 (-20) | |||
|0 | |||
|- | |||
|Axe (One Handed) | |||
| 120 (-30) | |||
|0 | |||
|- | |||
|Mace | |||
| 130 (-20) | |||
|0 | |||
|- | |||
|Rod (One Handed) | |||
| 135 (-15) | |||
|0 | |||
|} | |||
| style="padding:0;" | | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
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== See Also == | |||
{{Navbox Novice}} | |||
{{Navbox Classes}} | |||
<noinclude>[[Category:Classes]] [[Category:Super Novice]]</noinclude> | <noinclude> | ||
[[Category:Classes]] [[Category:Super Novice]] | |||
</noinclude> |
Latest revision as of 16:21, 2 January 2024
Job Base: | Novice | ||||
Job Type: | Novice | ||||
Changes At: | Al De Baran | ||||
Number of Skills: | 49 | ||||
Total Skill Points: | 419 | ||||
Total Quest Skills: | 0 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+5 | +5 | +5 | +5 | +5 | +5 |
About Super Novices
Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.
The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one.
Jobchange Guide
Base Level: | 45 | |||
Job Level: | 10 | |||
Job Class: | Novice | |||
Item(s) (Consumed): |
30 Resin 30 Sticky Mucus | |||
Rewards | ||||
Item(s): | ||||
Quest Reward(s) | Jobchange to Super Novice |
1. Head to Al De Baran and go to the Windmill building in the southwest region of the map (aldebaran 116, 63). Enter the room to the left and talk to Tzerero.
2. He will ask you to bring the following items:
- 30 Resin
- 30 Sticky Mucus
3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:
4. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Builds
Caster
- STR: 1
- AGI: 1
- VIT: 1-40
- INT: 90+
- DEX: 90+
- LUK: 1
The only class that currently has the ability to achieve instant cast (150 DEX), a caster Super Novice is an incredibly efficient farmer that can be tailored to your needs with very few downsides. Compared to other casters, they do much higher damage as a result of INT bonuses and the Hypnotist Staff giving +25% MATK (instead of the regular 15%), but this comes at the cost of having much lower maximum SP even with the bonus granted by the Angelic set. They may also struggle on higher end maps due to their squishiness, but even that can be mitigated depending on your build.
Gear:
- Headgear (Upper): Angel's Kiss[1] with Elder Willow or Willow card or Carat Card if you're going for a +9/+10 Headgear
- Weapon: Hypnotist's Staff[2] with Fabre/Drops cards and/or 1x Jelring Card (Poring set)
- Shield: Angelic Guard[1] with Racial or Thief Bug Egg card
- Armor: Angelic Protection[1] with Pupa or Roda Frog Card
- Garment: Angelic Cardigan[1] with Raydric or Doughring Card (Poring set)
- Shoes: Angel's Reincarnation[1] with Sohee, Alarm/Freezer, or Kalec Card
- Accessories: 2x Clip[1] with Zerom, Conductring Card, or 1x Abomring Card and 1x Protoring Card (Poring set)
Notable Skills:
- Owl's Eye
- Improve Concentration
- Blessing
- Increase SP Recovery
- Fire Bolt
- Thunderstorm
- Increase AGI (Usually kept at level 1 for movespeed bonus only, since casters don't benefit from the extra AGI)
Melee (Autoattacker)
- STR: 70+
- AGI: 90+
- VIT: 1-50
- INT: 1
- DEX: 1-50
- LUK: 1
Taking on all the best first-job skills for autoattacking, an AA-focuses Super Novice can run around buffing itself and dishing out very respectable damage with the help of Double Attack, Sword Mastery, and possibly even Demon Bane, with all the support spells it needs to back it up. However, it might struggle to keep up with the damage capability and usefulness of other AA-focused classes, such as Rogue or Blacksmith.
Gear:
- Headgear (Upper): Angel's Kiss[1]
- Weapon: Very, Very Strong Main Gauche/Stilleto and/or Star Dust Blade [1] with Jelring Card once you acquire Double Attack and Sword Mastery.
- Shield: Angelic Guard[1] with Racial or Thief Bug Egg card
- Armor: Angelic Protection[1] with Pupa or Roda Frog Card
- Garment: Angelic Cardigan[1] with Raydric or Doughring Card (Poring set)
- Shoes: Angel's Reincarnation[1] with Firelock Soldier Card
- Accessories: 2x Clip[1] with 2x Bongun Card, or Mantis Card and 1x Protoring Card (Poring set)
Notable Skills:
- Improve Concentration
- Blessing
- Increase AGI
- Double Attack
- Sword Mastery
Melee (Skill-focused)
- STR: 90+
- AGI: 70+
- VIT: 1-50
- INT: 1
- DEX: 1-50
- LUK: 1
Giving up autoattack-focused skills and with the help of Increase SP Regeneration, a Skill-focused Melee Super Novice can spam skills indefinitely, even on 1 INT. A solid build with good leveling opportunities and excellent power, but might struggle to scale into later tier PVM the same way a proper second job class can.
Leveling Gear:
- Headgear (Upper): Angel's Kiss[1]
- Weapon: Very, Very Strong Main Gauche/Stilleto and/or Star Dust Blade [1] with Jelring Card
- Shield: Angelic Guard[1] with Thief Bug Egg card
- Armor: Angelic Protection[1] with Pupa or Roda Frog Card
- Garment: Angelic Cardigan[1] with Raydric or Doughring Card (Poring set)
- Shoes: Angel's Reincarnation[1] with Matyr, Alarm, Freezer, or Firelock Soldier Card
- Accessories: 2x Clip[1] with 2x Flame Beetle Card (if you're leveling Mammonite), 2x Mantis Card, or 1x Abomring Card and 1x Protoring Card (Poring set)
Endgame Gear:
- Headgear (Upper): Super Novice Hat
- Weapon: Very, Very Strong Main Gauche/Stilleto and/or Star Dust Blade [1] with Racial/Element/Size damage cards
- Shield: Novice Shield[1] with Racial card
- Armor: Angelic Protection[1] with Elemental card
- Garment: Novice Manteau[1] with Raydric or Whisper card
- Shoes: Novice Shoes[1] with Matyr, Alarm, Freezer, or Firelock Soldier Card
- Accessories: 2x Clip[1] with 2x Flame Beetle Card (if you're leveling Mammonite), 2x Mantis Card, or 2x Kukre card
Notable Skills:
- Bash and/or Mammonite
- Blessing
- Improve Concentration
- Increase SP Regeneration
- Increase AGI
Super Novice Secrets
Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
- Doridori
- Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the international version website, this only affects SP recovery, not HP recovery at all)
- Guardian Angel
- A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
- Never give up!
- According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level.
- Undying Love
- A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily.
- The Power of love
- A super novice wife will heal her husband for 2x the normal amount.
- Really Super
- If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
- Super Novice Cart
- Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
- Fury
- A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50):
- Dear angel, can you hear my voice?
- I am (your name) Super Novice~
- Help me out~ Please~ T_T
- &
- A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50):
(Edit 01/2024: In PayonStories one line above is changed. The original line is "... SuperNovice~")
- OR
- Guardian Angel, can you hear my voice? ^^;
- My name is (your name), and I'm a Super Novice~
- Please help me~ T.T
- &
- & is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
- OR
Super Novice: Life After 99
Upon reaching level 99, a super novice has a few new tricks up its sleeves.
- At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
- The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
- To Fury, you must gain n*10.0x million exp (where n=1,2,3,...).
- In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing.
- Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.
Super Novice Data
Payon Stories Balance Changes
- Soul Harvest (Quest Skill) added, which allows a Super Novice to obtain Soul Fragments- a currency used to reset their death counter and buy Novice-specific gear (see the skill page for a complete list).
- HP Changes: Super Novices will now receive bonus HP at every 10 level increments starting at level 40. They are additive as follows:
- Level 40: +100 HP
- Level 50: +150 HP (+250 HP total)
- Level 60: +200 HP (+450 HP total)
- Level 70: +250 HP (+700 HP total)
- Level 80: +300 HP (+1000 HP total)
- Level 90: +400 HP (+1400 HP total)
- Level 99: +1000 HP (+2400 HP total)
- SP Changes: Super Novices will now receive an additional +10 SP at every 10 base levels starting at level 20 and will get a special +30 SP bonus at Level 99.
Skills
Swordman subclass
Skill | Description | Levels | Type |
---|---|---|---|
Bash | Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. | 10 | Offensive |
Endure | Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. | 10 | Active |
HP Recovery | Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion. | 10 | Passive |
Magnum Break | Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. | 10 | Offensive |
Provoke | Increase a target's attack by up to 32% and decrease its defense by up to 55%. | 10 | Active |
Sword Mastery | Increases damage done with One-Handed Swords. | 10 | Passive |
Acolyte subclass
Skill | Description | Levels | Type |
---|---|---|---|
Angelus | Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. | 10 | Supportive |
Aqua Benedicta | Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. | 1 | Active |
Blessing | For 120~300 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. | 10 | Supportive |
Cure | Cures a target from Silence, Blind and Chaos statuses. | 1 | Supportive |
Decrease AGI | Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds) | 10 | Active |
Demon Bane | Increases attack against against Demons and Undead monsters by 3~30. | 10 | Passive |
Divine Protection | Increases VIT against against Demons and Undead monsters by 3~30. | 10 | Passive |
Heal | Restore a target's HP, or damage Undead targets. (Base factor 12~84) | 10 | Supportive |
Increase AGI | For 120~300 seconds, increase target's AGI by 3~12. | 10 | Supportive |
Pneuma | Protects a 3×3 area from incoming ranged attacks. | 1 | Supportive |
Ruwach | Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. | 10 | Offensive |
Signum Crucis | Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. | 10 | Supportive |
Teleport | Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. | 2 | Supportive |
Warp Portal | Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds. | 4 | Supportive |
Thief subclass
Skill | Description | Levels | Type |
---|---|---|---|
Detoxify | Cures yourself or a target from being poisoned. | 1 | Supportive |
Double Attack | Adds a high chance to deal double damage when attacking with a dagger. | 10 | Passive |
Envenom | Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. | 10 | Offensive |
Hiding | Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. | 10 | Active |
Improve Dodge | Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. | 10 | Passive |
Steal | Steal items from monsters. Affected monster may still drop the stolen item normally. | 10 | Passive |
Archer subclass
Skill | Description | Levels | Type |
---|---|---|---|
Improve Concentration | Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. | 10 | Supportive |
Owl's Eye | Increases DEX by up to 10. | 10 | Passive |
Vulture's Eye | Increases range and HIT when using bows. | 10 | Passive |
Merchant subclass
Skill | Description | Levels | Type |
---|---|---|---|
Discount | Buy items from NPC's with an up to 24% discount. | 10 | Passive |
Enlarge Weight Limit | Increase your character's maximum Weight Limit by up to 2000 points. | 10 | Passive |
Item Appraisal | Identify items without a magnifier. | 1 | Active |
Mammonite | Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. | 10 | Offensive |
Overcharge | Get up to 24% more Zeny from selling items to NPC's. | 10 | Passive |
Pushcart | Carry an additional 8000 weight units and/or 100 items in a separate inventory. | 10 | Passive |
Vending | Open a shop with up to 12 item stacks for other players to buy. | 10 | Active |
Mage subclass
Skill | Description | Levels | Type |
---|---|---|---|
Cold Bolt | Attack a single target with up to 10× MATK Water-element damage. | 10 | Offensive |
Fire Ball | Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. | 10 | Offensive |
Fire Bolt | Attack a single target with up to 10× MATK Fire-element damage. | 10 | Offensive |
Fire Wall | Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. | 10 | Offensive |
Frost Diver | Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. | 10 | Offensive |
Increase SP Recovery | Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist | 10 | Passive |
Lightning Bolt | Attack a single target with up to 10× MATK Wind-element damage. | 10 | Offensive |
Napalm Beat | Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it.bold;">12~84) | 10 | Offensive |
Safety Wall | Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. | 10 | Supportive |
Sight | Reveal hidden enemies in a 7×7 area around the user. | 1 | Active |
Soul Strike | Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. | 10 | Offensive |
Stone Curse | Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. | 10 | Active |
Thunderstorm | Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. | 10 | Offensive |
For reference, that's all non-quest first job skills except:
Double Strafe
Arrow Shower
Two-Handed Sword Mastery
Quest Skills
Skill | Description |
---|---|
Soul Harvest | Allows the Super Novice to sometimes find (5% rate) a Soul Fragment when killing non-boss monsters of Level 40 or above. |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|---|
STR | 1 | 13 | 25 | 37 | 49 |
AGI | 3 | 15 | 27 | 39 | 52 |
VIT | 5 | 17 | 29 | 41 | 56 |
INT | 7 | 19 | 31 | 43 | 60 |
DEX | 9 | 21 | 33 | 45 | 64 |
LUK | 11 | 23 | 35 | 47 | 68 |
HP
Note that the listed values include the bonus HP from the Payon Stories Balance Changes.
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Base ASPD
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See Also
Novice | |
---|---|
Basic Skill • First Aid • Play Dead | |
Novice Skill Quest | |
Dagger • One Handed Sword |
Classes of Payon Stories | |
---|---|
Novice • Super Novice | |
Acolyte • Archer • Magician • Merchant • Swordman • Thief | |
Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |