Super Novice

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Super Novice
Super Novice.png
Job Base: Novice
Job Type: Novice
Changes At: Al De Baran
Number of Skills: 49
Total Skill Points: 419
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +5 +5 +5 +5

About Super Novices

Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.

The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.

Jobchange Guide

Super Novice Job Change Guide
Requirements
Base Level: 45
Job Level: 10
Job Class: Novice
Item(s) (Consumed):

907.png 30 Resin

938.png 30 Sticky Mucus

Rewards
Item(s):

2339.png Pantie

Quest Reward(s) Jobchange to Super Novice

1. Head to Al De Baran and go to the Windmill building in the southwest region of the map (aldebaran 116, 63). Enter the room to the left and talk to Tzerero.

2. He will ask you to bring the following items:

3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:

4. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.


Builds

Caster

  • STR: 1
  • AGI: 1
  • VIT: 1-40
  • INT: 90+
  • DEX: 90+
  • LUK: 1

The only class that currently has the ability to achieve instant cast (150 DEX), a caster Super Novice is an incredibly efficient farmer that can be tailored to your needs with very few downsides. Compared to other casters, they do much higher damage as a result of INT bonuses and the Hypnotist Staff giving +25% MATK (instead of the regular 15%), but this comes at the cost of having much lower maximum SP even with the bonus granted by the Angelic set. They may also struggle on higher end maps due to their squishiness, but even that can be mitigated depending on your build.

Gear:

Notable Skills:

  • Owl's Eye
  • Improve Concentration
  • Blessing
  • Increase SP Recovery
  • Fire Bolt
  • Thunderstorm
  • Increase AGI (Usually kept at level 1 for movespeed bonus only, since casters don't benefit from the extra AGI)

Melee (Autoattacker)

  • STR: 70+
  • AGI: 90+
  • VIT: 1-50
  • INT: 1
  • DEX: 1-50
  • LUK: 1

Taking on all the best first-job skills for autoattacking, an AA-focuses Super Novice can run around buffing itself and dishing out very respectable damage with the help of Double Attack, Sword Mastery, and possibly even Demon Bane, with all the support spells it needs to back it up. However, it might struggle to keep up with the damage capability and usefulness of other AA-focused classes, such as Rogue or Blacksmith.

Gear:

Notable Skills:

  • Improve Concentration
  • Blessing
  • Increase AGI
  • Double Attack
  • Sword Mastery

Melee (Skill-focused)

  • STR: 90+
  • AGI: 70+
  • VIT: 1-50
  • INT: 1
  • DEX: 1-50
  • LUK: 1

Giving up autoattack-focused skills and with the help of Increase SP Regeneration, a Skill-focused Melee Super Novice can spam skills indefinitely, even on 1 INT. A solid build with good leveling opportunities and excellent power, but might struggle to scale into later tier PVM the same way a proper second job class can.

Leveling Gear:

Endgame Gear:

  • Headgear (Upper): Super Novice Hat
  • Weapon: Very, Very Strong Main Gauche/Stilleto and/or Star Dust Blade [1] with Racial/Element/Size damage cards
  • Shield: Novice Shield[1] with Racial card
  • Armor: Angelic Protection[1] with Elemental card
  • Garment: Novice Manteau[1] with Raydric or Whisper card
  • Shoes: Novice Shoes[1] with Matyr, Alarm, Freezer, or Firelock Soldier Card
  • Accessories: 2x Clip[1] with 2x Flame Beetle Card (if you're leveling Mammonite), 2x Mantis Card, or 2x Kukre card

Notable Skills:

  • Bash and/or Mammonite
  • Blessing
  • Improve Concentration
  • Increase SP Regeneration
  • Increase AGI

Super Novice Secrets

Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Doridori
Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the international version website, this only affects SP recovery, not HP recovery at all)
Guardian Angel
A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
Never give up!
According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level.
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily.
The Power of love
A super novice wife will heal her husband for 2x the normal amount.
Really Super
If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
Super Novice Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
Fury
A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50):
  • Dear angel, can you hear my voice?
  • I am (your name) Super Novice~
  • Help me out~ Please~ T_T
  • &

(Edit 01/2024: In PayonStories one line above is changed. The original line is "... SuperNovice~")

OR
  • Guardian Angel, can you hear my voice? ^^;
  • My name is (your name), and I'm a Super Novice~
  • Please help me~ T.T
  • &
& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.

Super Novice: Life After 99

Upon reaching level 99, a super novice has a few new tricks up its sleeves.

  • At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
  • To Fury, you must gain n*10.0x million exp (where n=1,2,3,...).
  • In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing.
  • Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.

Super Novice Data

Payon Stories Balance Changes

  • Soul Harvest (Quest Skill) added, which allows a Super Novice to obtain Soul Fragments- a currency used to reset their death counter and buy Novice-specific gear (see the skill page for a complete list).
  • HP Changes: Super Novices will now receive bonus HP at every 10 level increments starting at level 40. They are additive as follows:
  • Level 40: +100 HP
  • Level 50: +150 HP (+250 HP total)
  • Level 60: +200 HP (+450 HP total)
  • Level 70: +250 HP (+700 HP total)
  • Level 80: +300 HP (+1000 HP total)
  • Level 90: +400 HP (+1400 HP total)
  • Level 99: +1000 HP (+2400 HP total)
  • SP Changes: Super Novices will now receive an additional +10 SP at every 10 base levels starting at level 20 and will get a special +30 SP bonus at Level 99.

Skills

Swordman subclass

Skill Description Levels Type
Bash.png Bash Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. 10 Offensive
Endure.png Endure Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. 10 Active
HP Recovery.png HP Recovery Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion. 10 Passive
Magnum Break.png Magnum Break Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. 10 Offensive
Provoke.png Provoke Increase a target's attack by up to 32% and decrease its defense by up to 55%. 10 Active
Sword Mastery.png Sword Mastery Increases damage done with One-Handed Swords. 10 Passive

Acolyte subclass

Skill Description Levels Type
Angelus.png Angelus Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. 10 Supportive
Aqua Benedicta.png Aqua Benedicta Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. 1 Active
Blessing.png Blessing For 120~300 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. 10 Supportive
Cure.png Cure Cures a target from Silence, Blind and Chaos statuses. 1 Supportive
Decrease AGI.png Decrease AGI Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds) 10 Active
Demon Bane.png Demon Bane Increases attack against against Demons and Undead monsters by 3~30. 10 Passive
Divine Protection.png Divine Protection Increases VIT against against Demons and Undead monsters by 3~30. 10 Passive
Heal.png Heal Restore a target's HP, or damage Undead targets. (Base factor 12~84) 10 Supportive
Increase AGI.png Increase AGI For 120~300 seconds, increase target's AGI by 3~12. 10 Supportive
Pneuma.png Pneuma Protects a 3×3 area from incoming ranged attacks. 1 Supportive
Ruwach.png Ruwach Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 10 Offensive
Signum Crusis.png Signum Crucis Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive
Teleport.png Teleport Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. 2 Supportive
Warp Portal.png Warp Portal Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds. 4 Supportive

Thief subclass

Skill Description Levels Type
Detoxify.png Detoxify Cures yourself or a target from being poisoned. 1 Supportive
Double Attack.png Double Attack Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom.png Envenom Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding.png Hiding Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. 10 Active
Improve Dodge.png Improve Dodge Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. 10 Passive
Steal.png Steal Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Passive

Archer subclass

Skill Description Levels Type
Improve Concentration.png Improve Concentration Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. 10 Supportive
Owl's Eye.png Owl's Eye Increases DEX by up to 10. 10 Passive
Vulture's Eye.png Vulture's Eye Increases range and HIT when using bows. 10 Passive

Merchant subclass

Skill Description Levels Type
Discount.png Discount Buy items from NPC's with an up to 24% discount. 10 Passive
Enlarge Weight Limit.png Enlarge Weight Limit Increase your character's maximum Weight Limit by up to 2000 points. 10 Passive
Item Appraisal.png Item Appraisal Identify items without a magnifier. 1 Active
Mammonite.png Mammonite Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. 10 Offensive
Overcharge.png Overcharge Get up to 24% more Zeny from selling items to NPC's. 10 Passive
Pushcart.png Pushcart Carry an additional 8000 weight units and/or 100 items in a separate inventory. 10 Passive
Vending.png Vending Open a shop with up to 12 item stacks for other players to buy. 10 Active

Mage subclass

Skill Description Levels Type
Cold Bolt.png Cold Bolt Attack a single target with up to 10× MATK Water-element damage. 10 Offensive
Fire Ball.png Fire Ball Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. 10 Offensive
Fire Bolt.png Fire Bolt Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive
Fire Wall.png Fire Wall Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver.png Frost Diver Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive
Increase SP Recovery.png Increase SP Recovery Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist 10 Passive
Lightning Bolt.png Lightning Bolt Attack a single target with up to 10× MATK Wind-element damage. 10 Offensive
Napalm Beat.png Napalm Beat Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it.bold;">12~84) 10 Offensive
Safety Wall.png Safety Wall Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight.png Sight Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike.png Soul Strike Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive
Stone Curse.png Stone Curse Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active
Thunderstorm.png Thunderstorm Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. 10 Offensive

For reference, that's all non-quest first job skills except:

Double Strafe.png Double Strafe
Arrow Shower.png Arrow Shower
Two-Handed Sword Mastery.png Two-Handed Sword Mastery

Quest Skills

Skill Description
Soul Harvest.png Soul Harvest Allows the Super Novice to sometimes find (5% rate) a Soul Fragment when killing non-boss monsters of Level 40 or above.

Job Bonuses

Stat +1 +2 +3 +4 +5
STR 1 13 25 37 49
AGI 3 15 27 39 52
VIT 5 17 29 41 56
INT 7 19 31 43 60
DEX 9 21 33 45 64
LUK 11 23 35 47 68

HP

Note that the listed values include the bonus HP from the Payon Stories Balance Changes.

Level HP
1 40
2 45
3 50
4 55
5 60
6 65
7 70
8 75
9 80
10 85
11 90
12 95
13 100
14 105
15 110
16 115
17 120
18 125
19 130
20 135
Level HP
21 140
22 145
23 150
24 155
25 160
26 165
27 170
28 175
29 180
30 185
31 190
32 195
33 200
34 205
35 210
36 215
37 220
38 225
39 230
40 335
Level HP
41 340
42 345
43 350
44 355
45 360
46 365
47 370
48 375
49 380
50 535
51 540
52 545
53 550
54 555
55 560
56 565
57 570
58 575
59 580
60 785
Level HP
61 790
62 795
63 800
64 805
65 810
66 815
67 820
68 825
69 830
70 1,085
71 1,090
72 1,095
73 1,100
74 1,105
75 1,110
76 1,115
77 1,120
78 1,125
79 1,130
80 1,435
Level HP
81 1,440
82 1,445
83 1,450
84 1,455
85 1,460
86 1,465
87 1,470
88 1,475
89 1,480
90 1,885
91 1,890
92 1,895
93 1,900
94 1,905
95 1,910
96 1,915
97 1,920
98 1,925
99 2,930

Base ASPD

Equip Attack Speed From Novice
Bare Handed 150 0
Dagger 135 (-15) 0
Sword (One Handed) 130 (-20) 0
Axe (One Handed) 120 (-30) 0
Mace 130 (-20) 0
Rod (One Handed) 135 (-15) 0
ASPD Potions Usable
645.png Concentration Potion
656.png Awakening Potion
657.png Berserk Potion

See Also

Novice
Skills
Basic SkillFirst AidPlay Dead
Quests
Novice Skill Quest
Weapons
Dagger • One Handed Sword


Classes of Payon Stories
Novice Class
NoviceSuper Novice
First Class
AcolyteArcherMagicianMerchantSwordmanThief
Second Class
PriestMonkHunterBardDancerWizardSageBlacksmithAlchemistKnightCrusaderAssassinRogue