Static Party Guide
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How does exp party sharing work?
Parties are able to set exp to "Exp Shared" when members are within +/- 15 level. Party exp calculated by the following:
Even Share: The EXP reward of a monster is split evenly across all party members regardless of their level.
- (EXP to be Shared / Number of Party Members) + 1 EXP
- EXP to be Shared increases by 30% for each additional player who has dealt damage to this monster OR has received damage from this monster's non-skill attacks (regardless of that player is a party member or not)
- This is referred to by players as "tapping"
Why join static parties?
Static parties are a way to easily and quickly level up by having characters focused on designated roles and have an optimal mob killing set-up. The party is typically parked in one spot (a "static party"), with mobbers luring hordes of mobs into area of effect attacks like firewalls/thunderstorm/storm gust.
What are the roles in static parties?
The following are the common terms used in the server for static parties:
Role Name | Role Description |
---|---|
Mobber | Character brings hordes of mobs into the stack |
Tapper | Hits mobs with AoE's, because every time a mob is "tapped" by someone (up to 6) it gives additional exp. Examples include Arrow Shower from Archers, Grimtooth for Assassins, Signum Crucis for Acolytes |
Taxi | Acolyte classes that will warp party members from town to designated map whenever there's a death or needed |
FW (Firewall) | Mage classes with firewall, core to the party set-up for early level maps (Iron Fist, Seals) |
Wizard/Super Novice | Storm Gust / Thunderstorm / Any AoE |
Buffs | Buff Description |
---|---|
Poem of Bragi | Cast on wizards so that AoE's have 100% uptime |
Service for You | Cast to keep everyone's SP topped up |
Mr. Kim | Cast for additional EXP again on top of Tap Bonus |
How do static parties work at each location?
The following offers a quick guide to how static parties work at every popular location.