Hunter

From PayonStories Wiki
Jump to navigation Jump to search
Hunter
Hunter.png
Job Base(s): Archer
Job Type: 2-1
Job Level: 50
Changes At: Payon
Number of Skills: 18
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +2 +4 +10 +4

Overview

Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to a target.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. If Blitz Beat is not cast manually, however, the damage of Blitz Beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Jobchange Guide

See Hunter Job Change Guide for detailed information.

Changing into a Hunter from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Hunter.

Class Data

Payon Stories Balance Changes

See Class Rebalance (Hunter) for detailed information.

  • Blitz Beat: Damage is done in full to all hit mobs regardless of being autocast or hard cast (that is, splash damage no longer is split among targets). The formula for damage is: ([LUK] + [INT/2] + 6 * Steel Crow Lvl + 20) * 2). Proc chance has remained unchanged.
  • Ankle Snare: A maximum of 16 Ankle Snares can be placed at any given time. This amount will generally be equal to the WoE roster size for each WoE season.
  • Blast Mine: Does small splash damage to targets. The damage formula is now: (70+DEX)*(70+INT)/65*Skill Level.
  • Landmine: Does no splash damage but has high damage output with modified formula of: (70+DEX)*(100+INT)/70*Skill Level.
  • Freezing Trap: Flat damage was increased by 650. There are no additional formula changes.
  • Claymore Mine: This trap has a medium splash damage range. Now has a damage output of (30+DEX)*(100+INT)/100*Skill Level.

Skills

Skill Description Levels Type Balance Changes
Ankle Snare.png Ankle Snare Use 1 Trap item to set a trap that will immobilize an enemy for a set duration. 5 Active No
Beast Bane.png Beast Bane Increases ATK against Insect and Brute race monsters. 10 Passive No
Blast Mine.png Blast Mine Set a trap that does Wind damage in a 3x3 area when triggered. 5 Offensive Yes
Blitz Beat.png Blitz Beat Your Falcon attacks an enemy and all surrounding foes within a 3x3 area. Can also go off passively. 5 Offensive Yes
Claymore Trap.png Claymore Trap Set a trap that will explode, causing Fire property damage in a 5x5 area. 5 Offensive Yes
Detect.png Detect Command your Falcon to detect hidden enemies within a variable range. 4 Active No
Falconry Mastery.png Falconry Mastery Set a trap that will emit bright light that can Blind enemies. 1 Passive No
Flasher.png Flasher Set a trap that will emit bright light that can Blind enemies. 5 Active No
Freezing Trap.png Freezing Trap Do Water damage and possibly freeze an enemy when triggered. 5 Offensive Yes
Land Mine.png Land Mine A trap that explodes when triggered, inflicting Earth damage with a chance to Stun an enemy. 5 Offensive Yes
Remove Trap.png Remove Trap Remove a trap laid by yourself, recovering the Trap item. 1 Active No
Sandman.png Sandman Set a trap that can put enemies to Sleep within a 5x5 area once triggered. 5 Active No
Shockwave Trap.png Shockwave Trap Set a trap to drain SP from enemies when triggered. 5 Active No
Skid Trap.png Skid Trap Set a trap that will cause an enemy to slide in a certain direction once it is triggered. 5 Active No
Spring Trap.png Spring Trap Commands your Falcon to remove a set enemy or friendly trap from a distance. 5 Active No
Steel Crow.png Steel Crow Increase damage inflicted by your Falcon. 10 Passive No
Talkie Box.png Talkie Box Set a trap that will display a user-set text message to whoever steps on it. 1 Active No

Quest Skills

Skill Description Levels Type Job Level Requirement Quest Balance Changes
Phantasmic Arrow.png Phantasmic Arrow Shoot a magic arrow without requiring actual arrows and pushes the enemy 3 cells backward. 1 Offensive 40 Phantasmic Arrow Quest No

Job Bonuses

Stat +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 5 10 11 44
AGI 12 19 20 31 39 47
VIT 17 22
INT 2 34 41 46
DEX 1 4 8 14 21 27 33 38 43 49
LUK 7 15 29 42

Base ASPD

Equip Attack Speed From Archer
Bare Handed 160 0
Dagger 142.5 (-17.5) +2.5
Bow 140 (-20) +10
ASPD Potions Usable
645.png Concentration Potion
656.png Awakening Potion
657.png Berserk Potion

See Also

Classes of Payon Stories
Novice Class
NoviceSuper Novice
First Class
AcolyteArcherMagicianMerchantSwordmanThief
Second Class
PriestMonkHunterBardDancerWizardSageBlacksmithAlchemistKnightCrusaderAssassinRogue