Assassin
Job Base(s): | Assassin | ||||||
Job Type: | Second | ||||||
Job Level: | 99 | ||||||
Changes At: | Sograt Desert 16 | ||||||
Number of Skills: | 10 | ||||||
Total Skill Points: | 85 | ||||||
Total Quest Skills: | 2 | ||||||
Job Bonuses | |||||||
STR | AGI | VIT | INT | DEX | LUK | ||
+6 | +10 | +2 | +4 | +8 | +0 |
About Assassins
Assassins are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame with the Thief's Skill, Improve Dodge. The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled when using Katar type weapons.
Jobchange Guide
Base Level: | None | |||
Job Level: | 40 | |||
Job Class: | Thief | |||
Rewards | ||||
Item(s) | Dagger OR Katar(See below) | |||
Quest Reward(s) | Jobchange to Assassin |
1. Journey to the Assassin's Guild, found in moc_fild16 moc_fild16 (205, 296), two maps South and two maps East of Morroc. The entrance to the guild is located near the center on the upper portion of the island.
2. Talk to the Guildsman NPC (in_moc_16 19, 33), who allows would-be Assassins into a room with another NPC as long as they are Thieves at Job level 40 or above.
3. Walk near the Guildsman at (in_moc_16 25, 90). After signing up, access to the next room will be granted.
4. Once inside the room, walk forward, and hidden NPC will reveal himself. He will ask the player 10 questions about Thief and Assassin knowledge ranging from skills to cards to equipment. Nine out of ten questions must be answered correctly in order to proceed.
- Note: If you are Job Level 50, you only have to do one set of questions.
Set 1
- Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10. 30
- Choose a monster which detects hiding/cloaking Thieves and Assassins. Andre
- Choose a group of weapons that cannot be used by an Assassin at once. Katar + Main Gauche
- Choose the town where Thieves can change their jobs. Morocc
- Choose a card that does not affect the AGI stat. Whisper Card
- Choose the correct specialty of the Assassin class. any answer is correct
- Choose the maximum AGI bonus an Assassin can get at job level 50. 10
- Choose the item that an Assassin cannot equip. Helm
- Choose the job change item for Thief. Orange Gooey Mushroom or Orange Net Mushroom
- Choose a card that would typically benefit an Assassin the least. Elder Willow card
Set 2
- Choose the skill that is not required to learn Grimtooth. Level 2 Right hand Mastery
- What property does Enchant Poison possess? Poison
- On Payon stories, how does Level 4 'Right hand Mastery' work? Increase damage to 110% of base amount
- What is the item required for using Venom Dust? 2 Venom Canines
- Which skill can you learn when you reach Level 5 Enchant Poison? Venom Dust
- Among the following skills, which allows you to become invisible while moving? Cloaking
- From the following, choose the thing unrelated to using Venom Splasher. Red Gemstone
- Which monster is weak to a weapon with Vadon card (adds 20% damage on Fire property monster). Elder Willow
- How much SP does Double Attack use? It's a passive skill, so SP use is 0.
- What is the best elemental Main Gauche to use when hunting in Izlude dungeon? Wind Main Gauche
Set 3
- Which monster drops a slotted Katar? Desert Wolf
- Which monster a slotted Jur? Martin
- Which class is allowed to craft elemental weapons? Blacksmith
- Choose a weapon which is not Katar class. Gladius
- What property do Izlude dungeon monsters possess? Water
- Which monster cannot be a Cute Pet? Roda Frog
- Choose a monster that Fire property daggers work the best on. Hammer Goblin
- Choose the non-elemental Katar. Infiltrator
- Which is the uncommon monster? Ghostring
- Choose the monster that is not Undead. Spore
5. After the quiz, enter the pub for the next test. Wait your turn if someone else is already in the test area. You'll then be sent to a room filled with Porings, Drops, Lunatics and Poporings. You must kill 6 monsters of the exact name given by the announcer in three minutes.
The name will usually be "Target Monster" or "Job Change Test Monster" but may vary in different versions of RO. The target monsters also always consist of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC. Killing all target monsters will automatically kill every other monster in the room and open a portal for the next test.
You should turn off the "snap to monster" and "snap to item" options during this test, since having them on will interfere with hovering your mouse pointer over exactly the monster you want.
6. In the next area, you must run to the other side of a room filled with Mummies and Hydras. Stopping to attack monsters is not necessary. Getting to the sides of the room and going as quickly as possible is highly recommended to avoid getting mobbed. This part of the test can be made easier through good use of Hide, and is trivial if the player has a Frilldora-carded garment.
Once you reach the NPC at the end of the room, all monsters will die and the you may proceed to the next room. Dying results in failing the test and you will be teleported to the entrance of the guild and must retake the test. If you die, it is not required to use healing items as the entrance NPC will heal the you back to full health.
7. You will then be sent to a series of rooms that look exactly the same. There is no significance to those other than walking through the portals until reaching a large room with invisible walls. You must traverse through the invisible maze and go beside the Assassin Master at the bottom left corner of the room.
There may be blocked paths but eventually you can reach the NPC through trial and error.
If you hover your mouse pointer over a piece of floor, there will be nothing if there's an invisible wall there, but there'll be a green-square-corners "cross-hair" if it's a walkable floor. You can use this to work your way backwards from where you want to go.
8. Talk to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful Thieves are then be rewarded with a Dagger or Katar-class Weapon (depending on Job Level) or a weapon of choice (Job 50), as well as a Necklace of Oblivion (Warning: Do not sell this last item).
9. You will be sent back to the entrance of the Assassin's Guild. Present the Necklace of Oblivion to the Entrance NPC to be changed into an Assassin.
Rewards
Depending on the character's Job Level, one of the following weapons will be rewarded.
Job 40~49
- Main Gauche [3]
- Jur [2]
- Stiletto [2]
- Knife [3]
- Katar [1]
Job 50
- Jur [3]
- Katar [2]
- Main Gauche [4]
- Gladius [3]
Builds
Sidewinder Katar
- STR: 80-99
- AGI: 80-99
- VIT: 1+
- INT: 1
- DEX: 40+
- LUK: 1
Natural Crit Katar
- STR: 80+
- AGI: 80+
- VIT: 1+
- INT: 1
- DEX: 1-20
- LUK: 50-80
Gear Crit Katar
- STR: 90+
- AGI: 80+
- VIT: 1+
- INT: 1
- DEX: 1-20
- LUK: 20-30+
Double Dagger
- STR: 99+
- AGI: 70-80
- VIT: 1+
- INT: 1
- DEX: 40+
- LUK: 1
Gear
Katars
- Jamadhar[1] Vendor version is a common early Katar Assassin weapon, and slotted is a budget DA Katar option.
- Katar[2] Optimal DA Katar with mid-range STR, and good Crit Katar option in later episodes.
- Jur[3] Currently best Crit Katar option until later episodes.
Daggers
- Damascus Vendor version is a common early Dagger Assassin weapon, and crafted Elemental version is the best element option.
- Gladius[3] Strongest Main Hand dagger when endowed with cards. Most efficient if compounded with size cards.
- Main Gauche[4] Strongest Off Hand dagger. Most efficient when compounded with 4x Racial% cards or 4x Element% cards. 2xRace & 2xElement is the highest damage, but will quickly get extremely expensive.
Headgears
- Marionette Doll[1] Currently the only slotted headgear with 1 STR.
- Hot-blooded Headband Quest crafted headgear with 2 STR, without a slot. Good if you do not need a card/combo.
- Ghost Bandana Mini-boss drop with 2 AGI.
- Sakkat Quest crafted headgear with 1 AGI.
Class Data
Skills
Skill | Description | Levels | Type | Balance Changes |
---|---|---|---|---|
Cloaking | Allows the character to disappear instantaneously and still move. Movement Speed is dependant on skill level. | 10 | Active | No |
Enchant Poison | Imbues the characters weapon with the Poison element causing each attack to be Poison element damage and to have a chance to inflict the Poison status. | 10 | Passive | Yes |
Grimtooth | An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. | 5 | Offensive | No |
Katar Mastery | Increases the damage done with Katar weapons by up to 40. Increases CRIT by 5%, and Crit Damage 50% when maxed. | 10 | Passive | Yes |
Right-Hand Mastery | Recovers up to 120% of the dual weilding damage penalty for the right hand. | 5 | Passive | Yes |
Left-Hand Mastery | Recovers up to 100% of the dual weilding damage penalty for the left hand. | 5 | Passive | Yes |
Poison React | Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. | 10 | Supportive | No |
Sonic Blow | Deal up to 800% physical damage with a katar weapon with up to a 30% chance to Stun the target. | 10 | Offensive | No |
Venom Dust | Create a 2x2 Poison cloud for up to 50 seconds. | 10 | Offensive | Yes |
Venom Splasher | Turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay. | 10 | Offensive | Yes |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest | Balance Changes |
---|---|---|---|---|---|---|
Sonic Acceleration | Increases damage and hit rate of Sonic Blow. | 1 | Passive | 40 | Sonic Acceleration Quest | No |
Venom Knife | Throws a venom knife at a target and inflict the poison status ailment. | 1 | Offensive | None | Venom Knife Quest | No |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|
STR | 11 | 25 | 27 | 32 | 45 | 48 | ||||
AGI | 1 | 2 | 3 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
VIT | 6 | 8 | ||||||||
INT | 4 | 14 | 38 | 42 | ||||||
DEX | 9 | 24 | 30 | 31 | 40 | 41 | 46 | 50 | ||
LUK |
Base ASPD
|
|
See Also
Classes of Payon Stories | |
---|---|
Novice • Super Novice | |
Acolyte • Archer • Magician • Merchant • Swordman • Thief | |
Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |