Alchemist: Difference between revisions

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Al D<>
Aid PAcid TerrorAl D<>
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| colspan="6" style="background:#CCCCCC;" |<center>'''Alchemist'''</center>
| colspan="6" style="background:#CCCCCC;" |<center>'''Alchemist'''</center>
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! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! class="unsortable" | Description !! Levels !! Type
|-  
|-  
!
|[[File:1.png|24x24px]] Acid Terror
| Throws an <> at a foe to deal physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
| Throws an Acid Bottle at a foe to deal physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
| 5
| 5
| style="background:#ffcccc" | Offensive
| style="background:#ffcccc" | Offensive
|-  
|-  
!
|[[File:Aid potion.png|24x24px]] Aid Potion
| Throws a potion at an ally or yourself depending on effectiveness of its HP or SP recovery.
| Throws a potion at an ally or yourself for high effectiveness of its HP or SP recovery.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
!
|[[File:Alchemical weapon.png|24x24px]] Alchemical Weapon
| Protects your or ally's weapon from being stolen or broken for few minutes. Requires a <>.
| Protects your or ally's weapon from being stolen or broken for few minutes. Requires a Glistering Coat.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
!
|[[File:Axe mastery.png|24x24px]] Axe Mastery
| Increases [[ATK]] with [[axe]]s and [[One Handed Sword|swords]].
| Increases [[ATK]] with [[axe]]s and [[One Handed Sword|swords]].
| 10
| 10
| style="background:#cccccc" | Passive
| style="background:#cccccc" | Passive
|-  
|-  
!
|[[File:Biochemical helm.png|24x24px]] Biochemical Helm
| Protects your or ally's headgear from being stolen or broken for few minutes. Requires a <>.
| Protects your or ally's headgear from being stolen or broken for few minutes. Requires a Glistering Coat.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
!
|[[File:Bomb.png|24x24px]] Bomb
| Throws a <> at the ground to create a 3x3 cell fire, dealing [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
| Throws a Bottle Granade at the ground to create a 3x3 cell fire, dealing [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
| 5
| 5
| style="background:#ccffcc" | Active
| style="background:#ccffcc" | Active
|-  
|-  
!
|[[File:Potion research.png|24x24px]] Potion Research
| Increases the chance to successfully brew potions. Also, increases effectiveness of potions you drink.
| Increases the chance to successfully brew potions. Also, increases effectiveness of potions you drink.
| 10
| 10
| style="background:#cccccc" | Passive
| style="background:#cccccc" | Passive
|-  
|-  
!
|[[File:Prepare potion.png|24x24px]] Prepare Potion
| Create potions from herbs and various other ingredients.
| Create potions from herbs and various other ingredients.
| 10
| 10
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
!
|[[File:Summon flora.png|24x24px]] Summon Plant
| Creates friendly plant-type monsters on the ground.
| Creates friendly plant-type monsters on the ground.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
!
|[[File:Summon Marine Sphere.png|24x24px]] Summon Marine Sphere
| Creates a Marine Sphere on the ground that will explode on taking damage.
| Creates a Marine Sphere on the ground that will explode on taking damage.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
!
|[[File:Synthesized Shield.png|24x24px]] Synthesize Shield
| Protects your or ally's shield from being stolen or broken. Requires a <>.
| Protects your or ally's shield from being stolen or broken. Requires a Glistering Coat.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
!
|[[File:Synthetic Armor.png|24x24px]] Synthesize Armor
| Protects your or ally's armor from being stolen or broken. Requires a <>.
| Protects your or ally's armor from being stolen or broken. Requires a Glistering Coat.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive

Revision as of 09:46, 20 January 2023

Aid PAcid TerrorAl D<>

Alchemist
Alchemist.png
Job Base(s): Merchant
Job Type: 2-2
Job Level: 50
Changes At: Al De Baran

Alchemist Guild

Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

Overview

The Alchemist is a class which optimizes Potion Creation and Axe Hitting, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes.

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Homunculus System

  • Not implemented yet but will come around in future patches!

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
1.png Acid Terror Throws an Acid Bottle at a foe to deal physical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Aid potion.png Aid Potion Throws a potion at an ally or yourself for high effectiveness of its HP or SP recovery. 5 Supportive
Alchemical weapon.png Alchemical Weapon Protects your or ally's weapon from being stolen or broken for few minutes. Requires a Glistering Coat. 5 Supportive
Axe mastery.png Axe Mastery Increases ATK with axes and swords. 10 Passive
Biochemical helm.png Biochemical Helm Protects your or ally's headgear from being stolen or broken for few minutes. Requires a Glistering Coat. 5 Supportive
Bomb.png Bomb Throws a Bottle Granade at the ground to create a 3x3 cell fire, dealing Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Potion research.png Potion Research Increases the chance to successfully brew potions. Also, increases effectiveness of potions you drink. 10 Passive
Prepare potion.png Prepare Potion Create potions from herbs and various other ingredients. 10 Supportive
Summon flora.png Summon Plant Creates friendly plant-type monsters on the ground. 5 Supportive
Summon Marine Sphere.png Summon Marine Sphere Creates a Marine Sphere on the ground that will explode on taking damage. 5 Supportive
Synthesized Shield.png Synthesize Shield Protects your or ally's shield from being stolen or broken. Requires a Glistering Coat. 5 Supportive
Synthetic Armor.png Synthesize Armor Protects your or ally's armor from being stolen or broken. Requires a Glistering Coat. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Roundup
Herba
Remote

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK

ASPD

Equip Attack Speed From Merchant
Bare Handed 156 0
Shield -4 +1
Dagger -10 +2
Sword (One Handed) -5 +7
Axe (One Handed) -5 +3
Axe (Two Handed) -12 +3
Mace -5 +5
ASPD Potions Usable
645.png Concentration Potion
656.png Awakening Potion
657.png Berserk Potion