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{{Infobox Job
Al D<>
| jobName = Alchemist
{| style="border: 1px solid #aaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em;float: right; clear: right;"
| jobBase = Merchant
| colspan="6" style="background:#CCCCCC;" |<center>'''Alchemist'''</center>
| jobType = 2-2
|-
| jobLevel = 50
| colspan="6" align="center" |[[File:Alchemist.png]]
| Race = [[Human]]
|-
| changesAt= [[Al De Baran]]
| colspan="4" |'''Job Base(s):'''|| colspan="4" |[[Merchant]]
| skills = 15
|-
| skillPoints = 82
| colspan="4" |'''Job Type:'''|| colspan="4" |2-2
| questSkills = 1
|-
| str=5
| colspan="4" |'''Job Level:'''|| colspan="4" |50  
| agi=6
|-
| vit=3
| colspan="4" |'''Changes At:''' || colspan="4" |Al De Baran  
| int=7
Alchemist Guild
| dex=9
|-
| luk=0
| colspan="4" |'''Number of Skills:'''|| colspan="3" |15
}}
|-
[[File:Alchemist.png|thumb]]
| colspan="4" |'''Total Skill Points:'''|| colspan="4" |82
 
|-
| colspan="4" |'''Total Quest Skills:''' || colspan="4" |3
|-
| colspan="6" align="center" style="background:#CCCCCC;" |'''Job Bonuses'''
|-
|'''STR''' ||'''AGI'''||'''VIT'''||'''INT'''||'''DEX''' ||'''LUK'''
|-
| +5||+6 ||+3|| +7||+9|| +0
|}
== Overview ==
== Overview ==
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and Axe Hitting, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes.


== Jobchange Guide ==
== Jobchange Guide ==
''See [[Alchemist Job Change Guide]] for detailed information.''
''See'' [[Alchemist Job Change Guide]] ''for detailed information.''


Changing into an Alchemist from a [[Merchant]] requires the player to complete a number of tasks:
Changing into an Alchemist from a [[Merchant]] requires the player to complete a number of tasks:
Line 30: Line 38:


After completing these tests, the player will be transformed into an Alchemist.
After completing these tests, the player will be transformed into an Alchemist.
== Builds ==
=== Cart Revolution Build ===
* STR: 70-90
* AGI: 30-50
* VIT: 70-90
* INT: 1+
* DEX: 50
* LUK: 20-40
This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Mammonite]] still provides high single target damage.
=== AGI Build ===
* STR: 70-90
* AGI: 80-99
* VIT: 50-70
* INT: 1
* DEX: 40-60
* LUK: 20-40
The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters, and sometimes utilize [[autocast]] gear. Alchemists do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Falcon Muffler or Whisper carded garment).
Useful Gear for AGI Builds:
* {{Item List |id=5388 |item=Snake Head | simple=yes}} [1] or {{Item List |id=5283 |item=Chick Hat | simple=yes}}
* {{Item List |id=5469 |item=Musketeer Hat | simple=yes}}
* {{Item List |id=18666 |item=CD in Mouth | simple=yes}}
* {{Item List |id=2576 |item=Heroic Backpack | simple=yes}}
* {{Item List |id=2678 |item=Ring of Flamelord | simple=yes}}
* {{Item List |id=2725 |item=Medal of Honor | simple=yes}} or {{Item List |id=2910 |item=Bakonawa Agimat Tattoo | simple=yes}}
=== Tank/Aid Potion Healer Support Build ===
* STR: 40+
* AGI: 70+
* VIT: 70-90
* INT: 1+
* DEX: 30-50
* LUK: 20-40
=== Pure Homunculus Killer/AFKemist Build ===
* STR: 1
* AGI: 90+
* VIT: 90+
* INT: 1
* DEX: 30-50 (for leveling up until getting a [[Homunculus System|Homunculus]])
* LUK: 20-40
=== Acid Terror/Bomb build ===
* STR: 80-90
* AGI: 1+
* VIT: 70-90
* INT: 1
* DEX: 30-50
* LUK: 20-40
This build is for rich players with a lot of funds that want to level faster.
=== Brewer ===
* STR: 1
* AGI: 1
* VIT: 1
* INT: 46
* DEX: 90
* LUK: 94
This has one of the highest success rates for [[Potion Creation]], but requires a lot of leeching or a lot of AFKing with a [[Homunculus]]. [[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing.
<br><br>
This stat build is '''NOT''' recommended if you have [[Marionette Control]] available to you to boost stats. If you are using [[Marionette Control]] you can reasonable expect a +45 boost to DEX for most builds with 90 DEX.
<br>
If you have access to [[Gypsy]] or [[Minstrel]] on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.
== Equipment ==
=== Eden Group Equipments Quests ===
:''Main article: [[Eden Group Equipments Quests]]''
Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use.
=== General Equipment Recommendations ===
:''Main article: [[Equipment]]''
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
=== Third Class Compatible Equipment ===
:''Main article: [[Geneticist#Equipment|Geneticist Equipment]]''
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
=== Weapons ===
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing [[AGI]] and [[ASPD]] should generally use [[One Handed Sword|Swords]]. Those preferring to maximize damage are better suited with [[Axe]]s. The following is a listing of the most common weapons and why they are beneficial:
==== Common Weapons ====
[[One Handed Sword|Swords]] are some of the most common among Alchemists primarily due to the relatively low [[ASPD]] delay as well as their moderate [[ATK]]. However, the player will be unable to benefit from having a [[Blacksmith]] partner, which is relatively rare. Also, because of the skill [[Axe Mastery]] it is evident that one will be able to bring out optimal damage from an [[Axe]]. However, Axes have a large [[ASPD]] delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from [[Axe Mastery]] but also a [[Blacksmith]] partner.
* '''{{Item List |id=1126 |item=Saber |slots=3 |simple=yes}}''': A common weapon generally used with damage cards. ([[ATK]] 115)
* '''{{Item List |id=1137 |item=Excalibur |simple=yes}}''': A great weapon for [[Potion Creation|brewing]]. ([[ATK]] 150, [[INT]] +5, [[DEX]] -1, [[LUK]] +10, [[Holy]] property)
* '''{{Item List |id=1130 |item=Nagan |simple=yes}}''': A sword that deals extra damage with Level 5 [[Double Attack]] and it's rather light, but it lacks of Card Slots. ([[ATK]] 120)
* '''{{Item List |id=1360 |item=Two-handed Axe |simple=yes}}''': The best choice for [[element]]al weapons because they have the highest [[ATK]] among weapons [[Forging|forgable]] by [[Blacksmith]]s. However, they lack of Card Slots, so a study is required. ([[ATK]] 185)
==== Spell Weapons ====
* '''{{Item List |id=1366 |item=Light Epsilon |simple=yes}}''': An axe that allows the use of Level 3 [[Heal]]. ([[ATK]] 180, +3% damage to [[Demon]], [[Holy]] property)
* '''{{Item List |id=1133 |item=Fireblend |simple=yes}}''': A sword that allows to use Lv. 3 [[Fire Bolt]]. ([[ATK]] 100, [[Fire]] property, may [[autocast]] Lv. 3 [[Fire Bolt]] while attacking)
* '''{{Item List |id=1131 |item=Ice Falchion |simple=yes}}''': A sword that allows to use Lv. 3 [[Cold Bolt]]. ([[ATK]] 100, [[Water]] property, may [[autocast]] Lv. 3 [[Cold Bolt]] while attacking)
:''5% chance to freeze the enemy while attacking, '''0.1% chance to get frozen while attacking'''.''
* '''{{Item List |id=1135 |item=Cutlus |simple=yes}}''': A sword that allows to use Lv. 5 [[Bash]]. ([[ATK]] 150, [[STR]] +2, [[DEX]] +1, S Grade [[Socket Enchant|slottable]])
* '''{{Item List |id=1368 |item=Tomahawk |simple=yes}}''': An axe that allows to use Lv. 1 [[Tomahawk Throwing]]. (ATK 165, [[Wind]] property)


== Homunculus System ==
== Homunculus System ==
:''Main article: [[Homunculus System]]''
* Not implemented yet but will come around in future patches!
The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}:
 
* {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}}
* {{Item List |id=7140 |item=Seed of Life |simple=yes}}
* {{Item List |id=7143 |item=Glass Tube |simple=yes}}
* {{Item List |id=7134 |item=Medicine Bowl |simple=yes}}
* {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed)
 
Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner:
* '''[[Amistr]]''': {{item|id=912 Zargon}}
* '''[[Filir]]''': {{item|id=910 Garlet}}
* '''[[Lif]]''': {{item|id=537 Pet Food}}
* '''[[Vanilmirth]]''': {{item|id=911 Scell}}


== Class Data ==
== Class Data ==
Line 177: Line 49:
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! class="unsortable" | Description !! Levels !! Type
|-  
|-  
! {{Skill List |skill=Acid Terror}}
!
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|1,000}}% physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
| Throws an <> at a foe to deal physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
| 5
| 5
| style="background:#ffcccc" | Offensive
| style="background:#ffcccc" | Offensive
|-  
|-  
! {{Skill List |skill=Aid Potion}}
!
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
| Throws a potion at an ally or yourself depending on effectiveness of its HP or SP recovery.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Alchemical Weapon}}
!
| Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| Protects your or ally's weapon from being stolen or broken for few minutes. Requires a <>.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Axe Mastery}}
!
| Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]].
| Increases [[ATK]] with [[axe]]s and [[One Handed Sword|swords]].
| 10
| 10
| style="background:#cccccc" | Passive
| style="background:#cccccc" | Passive
|-  
|-  
! {{Skill List |skill=Biochemical Helm}}
!
| Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| Protects your or ally's headgear from being stolen or broken for few minutes. Requires a <>.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Bomb}}
!
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
| Throws a <> at the ground to create a 3x3 cell fire, dealing [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
| 5
| 5
| style="background:#ccffcc" | Active
| style="background:#ccffcc" | Active
|-  
|-  
! {{Skill List |skill=Potion Research}}
!
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
| Increases the chance to successfully brew potions. Also, increases effectiveness of potions you drink.
| 10
| 10
| style="background:#cccccc" | Passive
| style="background:#cccccc" | Passive
|-  
|-  
! {{Skill List |skill=Prepare Potion}}
!
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
| Create potions from herbs and various other ingredients.
| 10
| 10
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Summon Flora}}
!
| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
| Creates friendly plant-type monsters on the ground.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Summon Marine Sphere}}
!
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
| Creates a Marine Sphere on the ground that will explode on taking damage.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Synthesized Shield}}
!
| Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| Protects your or ally's shield from being stolen or broken. Requires a <>.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Synthetic Armor}}
!
| Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| Protects your or ally's armor from being stolen or broken. Requires a <>.
| 5
| 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
Line 243: Line 115:
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
|-  
|-  
! {{Skill List |skill=Bioethics}}
! Roundup
| Allows the learning of Homunculus Skills
|
| 1
|
| style="background:#cccccc"| Passive
| style="background:#cccccc"|
| N/A
|
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
|
|}
|-
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
!Herba
 
|
==== Homunculus Skills ====
|
{| class="wikitablec sortable"
|
! Skill !! class="unsortable" | Description !! Levels !! Type
|
|-  
|
! {{Skill List |skill=Call Homunculus}}
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
| 1
| style="background:#ccffff" | Supportive
|-
! {{Skill List |skill=Homunculus Resurrection}}
| Revives a Homunculus that has been defeated in battle.
| 5
| style="background:#ccffff" | Supportive
|-
|-
! {{Skill List |skill=Vaporize}}
!Remote
| Stores the owner's Homunculus.
|
| 1
|
| style="background:#ccffff" | Supportive
|
|}
|
 
|
==== Soul Link ====
:''For more info, see the [[Alchemist Spirit]] page.''
{| class="wikitablec sortable"
! Skill !! class="unsortable" | Description !! Levels !! Type
|-
! {{Skill List |skill=Aid Berserk Potion}}
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
| 1
| style="background:#ccffff" | Supportive
|-
! {{Skill List |skill=Spiritual Potion Creation (variant 1)}}
| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
| 1
| style="background:#ccffcc" | Active
|-
! {{Skill List |skill=Spiritual Potion Creation (variant 2)}}
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
| 1
| style="background:#ccffcc" | Active
|-
! {{Skill List |skill=Spiritual Potion Creation (variant 3)}}
| Attempts to create 100 {{item |id=970 Alcohols}}, 50 {{item |id=7136 Acid Bottles}} and 50 {{item |id=7135 Bottle Grenades}} rapidly.
| 1
| style="background:#ccffcc" | Active
|}
|}
==== Unimplemented Skills ====
These skills were part of the original homunculus skill tree:
*{{Skill List |skill=Biotechnology |simple=yes}}
*{{Skill List |skill=Creature Creation |simple=yes}}
*{{Skill List |skill=Cultivation |simple=yes}}
*{{Skill List |skill=Drillmaster |simple=yes}}
*{{Skill List |skill=Flame Control |simple=yes}}
*{{Skill List |skill=Heal Homunculus |simple=yes}}
=== Job Bonuses ===
=== Job Bonuses ===
The Levels in which you receive a certain bonus:
The Levels in which you receive a certain bonus:
Line 362: Line 191:
| style="padding:0;" |
| style="padding:0;" |
{| class="wikitablec"
{| class="wikitablec"
! [[ASPD Potion]]s !! Usable
! [[ASPD Potion]]s!! Usable
|-
|-
! {{Item List |id=645 |item=Concentration}}
| [[Image:645.png|24px|]] [https://cp.payonstories.com/?module=item&action=view&id=645 Concentration Potion]
| style="color:green;" | &#x2714;
| style="color:green;" | &#x2714;
|-
|-
! {{Item List |id=656 |item=Awakening}}
| [[Image:656.png|24px|]] [https://cp.payonstories.com/?module=item&action=view&id=656 Awakening Potion]
| style="color:green;" | &#x2714;
| style="color:green;" | &#x2714;
|-
|-
! {{Item List |id=657 |item=Berserk}}
| [[Image:657.png|24px|]] [https://cp.payonstories.com/?module=item&action=view&id=657 Berserk Potion]
| style="color:green;" | &#x2714;
| style="color:green;" | &#x2714;
|}
|}
|}
|}
== External Links ==
* [http://irowiki.org/~himeyasha/skill4/alc.html Skill Simulator]
* [http://ww4.enjoy.ne.jp/~to4/R/hom.html Homunculus Stat Calculator]
{{Navbox Alchemist}}
{{Navbox Classes}}
{{Navbox Crafting|state=collapsed}}

Revision as of 23:51, 19 January 2023

Al D<>

Alchemist
Alchemist.png
Job Base(s): Merchant
Job Type: 2-2
Job Level: 50
Changes At: Al De Baran

Alchemist Guild

Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

Overview

The Alchemist is a class which optimizes Potion Creation and Axe Hitting, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes.

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Homunculus System

  • Not implemented yet but will come around in future patches!

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Throws an <> at a foe to deal physical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Throws a potion at an ally or yourself depending on effectiveness of its HP or SP recovery. 5 Supportive
Protects your or ally's weapon from being stolen or broken for few minutes. Requires a <>. 5 Supportive
Increases ATK with axes and swords. 10 Passive
Protects your or ally's headgear from being stolen or broken for few minutes. Requires a <>. 5 Supportive
Throws a <> at the ground to create a 3x3 cell fire, dealing Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Increases the chance to successfully brew potions. Also, increases effectiveness of potions you drink. 10 Passive
Create potions from herbs and various other ingredients. 10 Supportive
Creates friendly plant-type monsters on the ground. 5 Supportive
Creates a Marine Sphere on the ground that will explode on taking damage. 5 Supportive
Protects your or ally's shield from being stolen or broken. Requires a <>. 5 Supportive
Protects your or ally's armor from being stolen or broken. Requires a <>. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Roundup
Herba
Remote

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK

ASPD

Equip Attack Speed From Merchant
Bare Handed 156 0
Shield -4 +1
Dagger -10 +2
Sword (One Handed) -5 +7
Axe (One Handed) -5 +3
Axe (Two Handed) -12 +3
Mace -5 +5
ASPD Potions Usable
645.png Concentration Potion
656.png Awakening Potion
657.png Berserk Potion