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{{Infobox Job
| jobName = Alchemist
| jobBase = Merchant
| jobType = 2-2
| jobLevel = 50
| Race = [[Human]]
| changesAt= [[Al De Baran]]
| skills = 15
| skillPoints = 82
| questSkills = 1
| str=5
| agi=6
| vit=3
| int=7
| dex=9
| luk=0
}}
[[File:Alchemist.png|thumb]]


{| style="border: 1px solid #aaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em;float: right; clear: right;"
| colspan="6" style="background:#CCCCCC;" |<center>'''Alchemist'''</center>
|-
| colspan="6" align="center" |[[File:Alchemist.png]]
|-
| colspan="4" |'''Job Base(s):'''|| colspan="4" |[[Merchant]]
|-
| colspan="4" |'''Job Type:'''|| colspan="4" |2-2
|-
| colspan="4" |'''Job Level:'''|| colspan="4" |50
|-
| colspan="4" |'''Changes At:''' || colspan="4" |Al De Baran
Alchemist Guild
|-
| colspan="4" |'''Number of Skills:'''|| colspan="3" |15
|-
| colspan="4" |'''Total Skill Points:'''|| colspan="4" |82
|-
| colspan="4" |'''Total Quest Skills:''' || colspan="4" |3
|-
| colspan="6" align="center" style="background:#CCCCCC;" |'''Job Bonuses'''
|-
|'''STR''' ||'''AGI'''||'''VIT'''||'''INT'''||'''DEX''' ||'''LUK'''
|-
| +5||+6 ||+3|| +7||+9|| +0
|}
== Overview ==
== Overview ==
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and Axe Hitting, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes.
 
==Payon Stories Balance Changes==
See [[Class Rebalance#Alchemist|Class Rebalance (Alchemist)]] for detailed information.
*'''Axe Mastery:''' Adds +5 ATK per skill level instead of +3 ATK per skill level. Also now reduces attack delay by 8% if the Alchemist has learned level 10 Axe Mastery. ''Developer Comments: Alchemist melee damage is underwhelming and while they have a lot of utility now, they still lack raw combat damage. These changes make them more well rounded for any build they choose.''
*'''Summon Flora:''' Cast time reduced to 1 Second, down from 2 Seconds. This skill no longer consumes Plant Bottles. Plant Bottles are now usable items that can be used by the Alchemist class to summon a Geographer plant at will (even if Summon Flora is not learned). Other classes cannot use this consumable item. The bottles can also be used as a reagent to cast one extra plant if the alchemist has the item in their inventory when casting any rank of Summon Flora. If used directly from the caster's inventory, the bottle cannot be used from the inventory for 60 seconds (cooldown). Additionally, plants now summoned by Summon Flora have stats that scale with the Alchemist. Strength increases the plant's attack power, AGI increases the attack speed of the plant, VIT increases the HP and DEF of the plant, INT increases the MDEF of the plant and the power of the Geographer's heal ability. ''Developer Comments: Flexibility in plant usage was sorely needed for Alchemists to improve the utility of the skill. Scaling for the plants was also added to help make them more powerful as the Alchemist levels up''
*'''Summon Sphere Mine:''' The skill no longer requires Marine Sphere Bottles to cast. Instead these items are used in a prerequesite quest to get the new Remote Detonator skill. An alchemist can place up to three Marine Spheres at a time, with an after-cast cooldown of 10 seconds. Each VIT of the Alchemist increases the HP of the Marine Sphere by 5, thereby making its self destruct skill more powerful. ''Developer Comments: A rework of Marine Spheres was also required to provide more utility in this skill that was previously missing''
*'''NEW SKILL - Herbicide:''' Kills off a plant or Marine Sphere so that the Alchemist can move or replant it. For Marine Spheres removed this way, they will not explode. To obtain this skill, Alchemists must complete the Herbicide Platinum Skill Quest.''Developer Comments: With the changes to Summon Flora, this skill was necessary to provide more control over plant placement for the Alchemist''
*'''NEW SKILL - Remote Detonator:''' Immediately detonates the Alchemist's summoned marine spheres, doing their current HP as damage to all targets within the explosion range. To obtain this skill, Alchemists must complete the Remote Detonator Platinum Skill Quest. ''Developer Comments: With the changes to Summon Sphere Mine, this skill was seen as a necessity to provide the Alchemist with control over their mines. This skill also acts as a primary WoE offensive skill for an Alchemist.''
*'''NEW SKILL - Resource Roundup:''' Provides a low chance to get most items used in brewing potions from any mob killed by the alchemist. This is a platinum skill that any Alchemist can learn via quest. Since Homunculus aren't out for a while, this is a good addition to the class to give them a source of materials for their potions. To obtain this skill, Alchemists must complete the Resource Roundup Quest.
*'''NEW SKILL - Brew Command:''' Allows alchemist to brew multiple potions at once. Requires Quest and job lvl 50.


== Jobchange Guide ==
== Jobchange Guide ==
''See [[Alchemist Job Change Guide]] for detailed information.''
''See'' [[Alchemist Job Change Guide]] ''for detailed information.''


Changing into an Alchemist from a [[Merchant]] requires the player to complete a number of tasks:
Changing into an Alchemist from a [[Merchant]] requires the player to complete a number of tasks:
Line 31: Line 49:
After completing these tests, the player will be transformed into an Alchemist.
After completing these tests, the player will be transformed into an Alchemist.


== Builds ==
== Plant Damage Calculator ==
* https://docs.google.com/spreadsheets/d/1X_zN-BsD080XAaGeL9LDJeBTWHT0eQq8-LCWUE0eRr4/edit?usp=drivesdk


=== Cart Revolution Build ===
== Popular Builds ==
* 100 Str / 100 Agi / 40 Vit / 60 Dex - Axe Mastery / Parasite spammer
* 100 Int / 100 Vit / 80 Dex - Auto Bolter WoE / Hydra spammer
* base 99 vit / base 99 Dex - Marine Sphere WoE build
* base 99 Dex / base 99 Luk - Potion Brewer


* STR: 70-90
== Homunculus System ==
* AGI: 30-50
* Not implemented yet but will come around in future patches!
* VIT: 70-90
* INT: 1+
* DEX: 50
* LUK: 20-40
 
This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Mammonite]] still provides high single target damage.
 
=== AGI Build ===
 
* STR: 70-90
* AGI: 80-99
* VIT: 50-70
* INT: 1
* DEX: 40-60
* LUK: 20-40
 
The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters, and sometimes utilize [[autocast]] gear. Alchemists do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Falcon Muffler or Whisper carded garment).
 
Useful Gear for AGI Builds:
* {{Item List |id=5388 |item=Snake Head | simple=yes}} [1] or {{Item List |id=5283 |item=Chick Hat | simple=yes}}
* {{Item List |id=5469 |item=Musketeer Hat | simple=yes}}
* {{Item List |id=18666 |item=CD in Mouth | simple=yes}}
* {{Item List |id=2576 |item=Heroic Backpack | simple=yes}}
* {{Item List |id=2678 |item=Ring of Flamelord | simple=yes}}
* {{Item List |id=2725 |item=Medal of Honor | simple=yes}} or {{Item List |id=2910 |item=Bakonawa Agimat Tattoo | simple=yes}}
 
=== Tank/Aid Potion Healer Support Build ===
* STR: 40+
* AGI: 70+
* VIT: 70-90
* INT: 1+
* DEX: 30-50
* LUK: 20-40
 
=== Pure Homunculus Killer/AFKemist Build ===
* STR: 1
* AGI: 90+
* VIT: 90+
* INT: 1
* DEX: 30-50 (for leveling up until getting a [[Homunculus System|Homunculus]])
* LUK: 20-40
 
=== Acid Terror/Bomb build ===
* STR: 80-90
* AGI: 1+
* VIT: 70-90
* INT: 1
* DEX: 30-50
* LUK: 20-40
 
This build is for rich players with a lot of funds that want to level faster.
 
=== Brewer ===
* STR: 1
* AGI: 1
* VIT: 1
* INT: 46
* DEX: 90
* LUK: 94
 
This has one of the highest success rates for [[Potion Creation]], but requires a lot of leeching or a lot of AFKing with a [[Homunculus]]. [[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing.
<br><br>
This stat build is '''NOT''' recommended if you have [[Marionette Control]] available to you to boost stats. If you are using [[Marionette Control]] you can reasonable expect a +45 boost to DEX for most builds with 90 DEX.
<br>
If you have access to [[Gypsy]] or [[Minstrel]] on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.
 
== Equipment ==
 
=== Eden Group Equipments Quests ===
 
:''Main article: [[Eden Group Equipments Quests]]''
 
Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use.
 
=== General Equipment Recommendations ===
 
:''Main article: [[Equipment]]''
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
=== Third Class Compatible Equipment ===
 
:''Main article: [[Geneticist#Equipment|Geneticist Equipment]]''
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
=== Weapons ===
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing [[AGI]] and [[ASPD]] should generally use [[One Handed Sword|Swords]]. Those preferring to maximize damage are better suited with [[Axe]]s. The following is a listing of the most common weapons and why they are beneficial:
 
==== Common Weapons ====
[[One Handed Sword|Swords]] are some of the most common among Alchemists primarily due to the relatively low [[ASPD]] delay as well as their moderate [[ATK]]. However, the player will be unable to benefit from having a [[Blacksmith]] partner, which is relatively rare. Also, because of the skill [[Axe Mastery]] it is evident that one will be able to bring out optimal damage from an [[Axe]]. However, Axes have a large [[ASPD]] delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from [[Axe Mastery]] but also a [[Blacksmith]] partner.
 
* '''{{Item List |id=1126 |item=Saber |slots=3 |simple=yes}}''': A common weapon generally used with damage cards. ([[ATK]] 115)
 
* '''{{Item List |id=1137 |item=Excalibur |simple=yes}}''': A great weapon for [[Potion Creation|brewing]]. ([[ATK]] 150, [[INT]] +5, [[DEX]] -1, [[LUK]] +10, [[Holy]] property)
 
* '''{{Item List |id=1130 |item=Nagan |simple=yes}}''': A sword that deals extra damage with Level 5 [[Double Attack]] and it's rather light, but it lacks of Card Slots. ([[ATK]] 120)
 
* '''{{Item List |id=1360 |item=Two-handed Axe |simple=yes}}''': The best choice for [[element]]al weapons because they have the highest [[ATK]] among weapons [[Forging|forgable]] by [[Blacksmith]]s. However, they lack of Card Slots, so a study is required. ([[ATK]] 185)
 
==== Spell Weapons ====
* '''{{Item List |id=1366 |item=Light Epsilon |simple=yes}}''': An axe that allows the use of Level 3 [[Heal]]. ([[ATK]] 180, +3% damage to [[Demon]], [[Holy]] property)


* '''{{Item List |id=1133 |item=Fireblend |simple=yes}}''': A sword that allows to use Lv. 3 [[Fire Bolt]]. ([[ATK]] 100, [[Fire]] property, may [[autocast]] Lv. 3 [[Fire Bolt]] while attacking)
== Leveling Guide ==
* 1-12 Novice - Novice Grounds
* Merchant Job quest
* 13-30 Wolfs Party as tapper
* 13-50 Poring Dig Site 1 Party as killer / tapper
* 31-50 Mi Gao Party as tapper
* 31-55 Iron Fist Party as mobber
* 51-66 Poring Dig Site 2 Party as killer / tapper
* 50-66 Seal Party as mobber
* 50-66 Mummy Party as mobber
* Alchemist Job quest
* 65-70 Continue Parties as mobber
* 65-99 Adventure Parties
* 50-70 Myst Cases for Zeny making
* 70-90 Anolian Party as mobber
* 70-99 Stings for Zeny and Exp
* 80-99 Agi build Magma 2 / Medusa Parties as mobber
For any build revolving around Plants get Smokie Card in belt/clip as priority.


* '''{{Item List |id=1131 |item=Ice Falchion |simple=yes}}''': A sword that allows to use Lv. 3 [[Cold Bolt]]. ([[ATK]] 100, [[Water]] property, may [[autocast]] Lv. 3 [[Cold Bolt]] while attacking)
For auto bolter build buy Fireblend / Ice Falchion as second priority.
:''5% chance to freeze the enemy while attacking, '''0.1% chance to get frozen while attacking'''.''
 
* '''{{Item List |id=1135 |item=Cutlus |simple=yes}}''': A sword that allows to use Lv. 5 [[Bash]]. ([[ATK]] 150, [[STR]] +2, [[DEX]] +1, S Grade [[Socket Enchant|slottable]])
 
* '''{{Item List |id=1368 |item=Tomahawk |simple=yes}}''': An axe that allows to use Lv. 1 [[Tomahawk Throwing]]. (ATK 165, [[Wind]] property)
 
== Homunculus System ==
:''Main article: [[Homunculus System]]''
The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}:


* {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}}
For Axe / pure vit build buy Bloody Axe as second priority.
* {{Item List |id=7140 |item=Seed of Life |simple=yes}}
* {{Item List |id=7143 |item=Glass Tube |simple=yes}}
* {{Item List |id=7134 |item=Medicine Bowl |simple=yes}}
* {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed)


Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner:
You can find lots of different farming spots depending on cards you are wishing to farm. All mobs experience was adjusted and customised.
* '''[[Amistr]]''': {{item|id=912 Zargon}}
* '''[[Filir]]''': {{item|id=910 Garlet}}
* '''[[Lif]]''': {{item|id=537 Pet Food}}
* '''[[Vanilmirth]]''': {{item|id=911 Scell}}


== Class Data ==
== Class Data ==
Line 174: Line 90:
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''


{| class="wikitablec sortable"
{| class="wikitable sortable"
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! class="unsortable" | Description !! Levels !! Type !! Balance Changes
|-  
|-  
! {{Skill List |skill=Acid Terror}}
|[[File:1.png|24x24px]] Acid Terror
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|1,000}}% physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
| Throws an Acid Bottle at a foe to deal physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
| 5
| style="text-align:center" | 5
| style="background:#ffcccc" | Offensive
| style="background:#ffcccc" | Offensive
| style="background:#cccccc" align="center" |No
|-  
|-  
! {{Skill List |skill=Aid Potion}}
|[[File:Aid potion.png|24x24px]] Aid Potion
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
| Throws a potion at an ally or yourself for high effectiveness of its HP or SP recovery.
| 5
| style="text-align:center" | 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
| style="background:#cccccc" align="center" |No
|-  
|-  
! {{Skill List |skill=Alchemical Weapon}}
|[[File:Alchemical weapon.png|24x24px]] Alchemical Weapon
| Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| Protects your or ally's weapon from being stolen or broken for few minutes. Requires a Glistering Coat.
| 5
| style="text-align:center" | 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
| style="background:#cccccc" align="center" |No
|-  
|-  
! {{Skill List |skill=Axe Mastery}}
|[[File:Axe mastery.png|24x24px]] Axe Mastery
| Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]].
| Increases [[ATK]] with [[axe|axes.]] If skill is maxed out it also increases ATK speed of Axe weapons.
| 10
| style="text-align:center" | 10
| style="background:#cccccc" | Passive
| style="background:#cccccc" | Passive
| style="background:#ccffcc" align="center" |Yes
|-  
|-  
! {{Skill List |skill=Biochemical Helm}}
|[[File:Biochemical helm.png|24x24px]] Biochemical Helm
| Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| Protects your or ally's headgear from being stolen or broken for few minutes. Requires a Glistering Coat.
| 5
| style="text-align:center" | 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
| style="background:#cccccc" align="center" |No
|-  
|-  
! {{Skill List |skill=Bomb}}
|[[File:Bomb.png|24x24px]] Bomb
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
| Throws a Bottle Granade at the ground to create a 3x3 cell fire, dealing [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
| 5
| style="text-align:center" | 5
| style="background:#ccffcc" | Active
| style="background:#ccffcc" | Active
| style="background:#cccccc" align="center" |No
|-  
|-  
! {{Skill List |skill=Potion Research}}
|[[File:Potion research.png|24x24px]] Potion Research
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
| Increases the chance to successfully brew potions. Also, increases effectiveness of potions you drink.
| 10
| style="text-align:center" | 10
| style="background:#cccccc" | Passive
| style="background:#cccccc" | Passive
| style="background:#cccccc" align="center" |No
|-  
|-  
! {{Skill List |skill=Prepare Potion}}
|[[File:Prepare potion.png|24x24px]] Prepare Potion
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
| Create potions from herbs and various other ingredients.
| 10
| style="text-align:center" | 10
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
| style="background:#cccccc" align="center" |No
|-  
|-  
! {{Skill List |skill=Summon Flora}}
|[[File:Summon flora.png|24x24px]] Summon Plant
| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
| Creates friendly plant-type monsters on the ground.
| 5
| style="text-align:center" | 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
| style="background:#ccffcc" align="center" |Yes
|-  
|-  
! {{Skill List |skill=Summon Marine Sphere}}
|[[File:Summon Marine Sphere.png|24x24px]] Summon Marine Sphere
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
| Creates a Marine Sphere on the ground that will explode on taking damage.
| 5
| style="text-align:center" | 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
| style="background:#ccffcc" align="center" |Yes
|-  
|-  
! {{Skill List |skill=Synthesized Shield}}
|[[File:Synthesized Shield.png|24x24px]] Synthesize Shield
| Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| Protects your or ally's shield from being stolen or broken. Requires a Glistering Coat.
| 5
| style="text-align:center" | 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
| style="background:#cccccc" align="center" |No
|-  
|-  
! {{Skill List |skill=Synthetic Armor}}
|[[File:Synthetic Armor.png|24x24px]] Synthesize Armor
| Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| Protects your or ally's armor from being stolen or broken. Requires a Glistering Coat.
| 5
| style="text-align:center" | 5
| style="background:#ccffff" | Supportive
| style="background:#ccffff" | Supportive
| style="background:#cccccc" align="center" |No
|}
|}


==== Quest Skills ====
==== Quest Skills ====
{| class="wikitablec sortable"
{| class="wikitable sortable"
|-
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest !! Balance Changes
|-
|-
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
|Brew Command Quest
|Allows you to brew multiple potions at once.
| style="text-align:center" |1
| style="background:#cccccc" align="center" |Passive
| style="text-align:center" |50
|[[Alchemist Skill Quest#Brew command quest|Brew Command Quest]]
| style="background:#cccccc" span style="color:#008000" align="center" |NEW SKILL
|-  
|-  
! {{Skill List |skill=Bioethics}}
| Recource Roundup
| Allows the learning of Homunculus Skills
|Allows you to loot various Alchemical supplies from random monsters.
| 1
| style="text-align:center" |1
| style="background:#cccccc"| Passive
| style="background:#cccccc" align="center" |Passive
| N/A
| style="text-align:center" | None
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
|[[Alchemist Skill Quest#Resource Roundup Quest|Resource Roundup Quest]]
|}
| style="background:#cccccc" span style="color:#008000" align="center" |NEW SKILL
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
|-
 
|Herbicide
==== Homunculus Skills ====
|Allows you to kill your plant to replant it somewhere else.
{| class="wikitablec sortable"
| style="text-align:center" |1
! Skill !! class="unsortable" | Description !! Levels !! Type
| style="background:#ccffcc" align="center" |Active
|-  
| style="text-align:center" | None
! {{Skill List |skill=Call Homunculus}}
|[[Alchemist Skill Quest#Herbicide Quest|Herbicide Quest]]
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
| style="background:#cccccc" span style="color:#008000" align="center" |NEW SKILL
| 1
| style="background:#ccffff" | Supportive
|-  
! {{Skill List |skill=Homunculus Resurrection}}
| Revives a Homunculus that has been defeated in battle.
| 5
| style="background:#ccffff" | Supportive
|-
|-
! {{Skill List |skill=Vaporize}}
|Remote Detonator
| Stores the owner's Homunculus.
|Allows you to remotely detonate previously placed Marine Spheres.
| 1
| style="text-align:center" |1
| style="background:#ccffff" | Supportive
| style="background:#ccffcc" align="center" |Active
| style="text-align:center" | None
|[[Alchemist Skill Quest#Remote Detonator Quest|Remote Detonator Quest]]
| style="background:#cccccc" span style="color:#008000" align="center" |NEW SKILL
|}
|}
==== Soul Link ====
:''For more info, see the [[Alchemist Spirit]] page.''
{| class="wikitablec sortable"
! Skill !! class="unsortable" | Description !! Levels !! Type
|-
! {{Skill List |skill=Aid Berserk Potion}}
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
| 1
| style="background:#ccffff" | Supportive
|-
! {{Skill List |skill=Spiritual Potion Creation (variant 1)}}
| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
| 1
| style="background:#ccffcc" | Active
|-
! {{Skill List |skill=Spiritual Potion Creation (variant 2)}}
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
| 1
| style="background:#ccffcc" | Active
|-
! {{Skill List |skill=Spiritual Potion Creation (variant 3)}}
| Attempts to create 100 {{item |id=970 Alcohols}}, 50 {{item |id=7136 Acid Bottles}} and 50 {{item |id=7135 Bottle Grenades}} rapidly.
| 1
| style="background:#ccffcc" | Active
|}
==== Unimplemented Skills ====
These skills were part of the original homunculus skill tree:
*{{Skill List |skill=Biotechnology |simple=yes}}
*{{Skill List |skill=Creature Creation |simple=yes}}
*{{Skill List |skill=Cultivation |simple=yes}}
*{{Skill List |skill=Drillmaster |simple=yes}}
*{{Skill List |skill=Flame Control |simple=yes}}
*{{Skill List |skill=Heal Homunculus |simple=yes}}


=== Job Bonuses ===
=== Job Bonuses ===
Line 332: Line 229:
|}
|}
=== ASPD ===
=== Base ASPD ===
{|
{|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="padding:0;" |
| style="padding:0;" |
{| class="wikitablec"
{| class="wikitable"
! Equip !! Attack Speed !! From [[Merchant]]
!Equip
!Attack Speed
!From Merchant
|-
|-
| {{rh}} | [[Bare Handed]]
|Bare Handed
| '''156''' || '''0'''
|'''160'''
|'''0'''
|-
|-
| {{rh}} | [[Shield]]
|Dagger
| -4 || style="color:blue;" | +1
|145 (-15)
| +5
|-
|-
| {{rh}} | [[Dagger]]
|Sword (One Handed)
| -10 || style="color:blue;" | +2
|142.5 (-17.5)
| +12.5
|-
|-
| {{rh}} | [[One Handed Sword|Sword]] (One Handed)
|Axe (One Handed)
| -5 || style="color:blue;" | +7
|132.5 (-27.5)
| +2.5
|-
|-
| {{rh}} | [[Axe]] (One Handed)
|Axe (Two Handed)
| -5 || style="color:blue;" | +3
|130 (-30)
| +5
|-
|-
| {{rh}} | [[Axe]] (Two Handed)
|Mace
| -12 || style="color:blue;" | +3
|135 (-25)
|-
| +5
| {{rh}} | [[Mace]]
| -5 || style="color:blue;" | +5
|}
|}
| style="padding:0;" |
| style="padding:0;" |
{| class="wikitablec"
{| class="wikitable"
! [[ASPD Potion]]s !! Usable
|-
|-
! {{Item List |id=645 |item=Concentration}}
![[ASPD Potion]]s!!Usable
| style="color:green;" | &#x2714;
|-
|-
! {{Item List |id=656 |item=Awakening}}
|[[Image:645.png|24px|]] [https://cp.payonstories.com/?module=item&action=view&id=645 Concentration Potion]
| style="color:green;" | &#x2714;
| style="color:green;" |&#x2714;
 
|-
|-
! {{Item List |id=657 |item=Berserk}}
|[[Image:656.png|24px|]] [https://cp.payonstories.com/?module=item&action=view&id=656 Awakening Potion]
| style="color:green;" | &#x2714;
| style="color:green;" |&#x2714;
 
|-
|[[Image:657.png|24px|]] [https://cp.payonstories.com/?module=item&action=view&id=657 Berserk Potion]
| style="color:green;" |&#x2714;
 
|}
|}
|}
|}
== External Links ==
* [http://irowiki.org/~himeyasha/skill4/alc.html Skill Simulator]
* [http://ww4.enjoy.ne.jp/~to4/R/hom.html Homunculus Stat Calculator]
{{Navbox Alchemist}}
{{Navbox Classes}}
{{Navbox Crafting|state=collapsed}}

Latest revision as of 23:52, 29 November 2023

Alchemist
Alchemist.png
Job Base(s): Merchant
Job Type: 2-2
Job Level: 50
Changes At: Al De Baran

Alchemist Guild

Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

Overview

The Alchemist is a class which optimizes Potion Creation and Axe Hitting, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes.

Payon Stories Balance Changes

See Class Rebalance (Alchemist) for detailed information.

  • Axe Mastery: Adds +5 ATK per skill level instead of +3 ATK per skill level. Also now reduces attack delay by 8% if the Alchemist has learned level 10 Axe Mastery. Developer Comments: Alchemist melee damage is underwhelming and while they have a lot of utility now, they still lack raw combat damage. These changes make them more well rounded for any build they choose.
  • Summon Flora: Cast time reduced to 1 Second, down from 2 Seconds. This skill no longer consumes Plant Bottles. Plant Bottles are now usable items that can be used by the Alchemist class to summon a Geographer plant at will (even if Summon Flora is not learned). Other classes cannot use this consumable item. The bottles can also be used as a reagent to cast one extra plant if the alchemist has the item in their inventory when casting any rank of Summon Flora. If used directly from the caster's inventory, the bottle cannot be used from the inventory for 60 seconds (cooldown). Additionally, plants now summoned by Summon Flora have stats that scale with the Alchemist. Strength increases the plant's attack power, AGI increases the attack speed of the plant, VIT increases the HP and DEF of the plant, INT increases the MDEF of the plant and the power of the Geographer's heal ability. Developer Comments: Flexibility in plant usage was sorely needed for Alchemists to improve the utility of the skill. Scaling for the plants was also added to help make them more powerful as the Alchemist levels up
  • Summon Sphere Mine: The skill no longer requires Marine Sphere Bottles to cast. Instead these items are used in a prerequesite quest to get the new Remote Detonator skill. An alchemist can place up to three Marine Spheres at a time, with an after-cast cooldown of 10 seconds. Each VIT of the Alchemist increases the HP of the Marine Sphere by 5, thereby making its self destruct skill more powerful. Developer Comments: A rework of Marine Spheres was also required to provide more utility in this skill that was previously missing
  • NEW SKILL - Herbicide: Kills off a plant or Marine Sphere so that the Alchemist can move or replant it. For Marine Spheres removed this way, they will not explode. To obtain this skill, Alchemists must complete the Herbicide Platinum Skill Quest.Developer Comments: With the changes to Summon Flora, this skill was necessary to provide more control over plant placement for the Alchemist
  • NEW SKILL - Remote Detonator: Immediately detonates the Alchemist's summoned marine spheres, doing their current HP as damage to all targets within the explosion range. To obtain this skill, Alchemists must complete the Remote Detonator Platinum Skill Quest. Developer Comments: With the changes to Summon Sphere Mine, this skill was seen as a necessity to provide the Alchemist with control over their mines. This skill also acts as a primary WoE offensive skill for an Alchemist.
  • NEW SKILL - Resource Roundup: Provides a low chance to get most items used in brewing potions from any mob killed by the alchemist. This is a platinum skill that any Alchemist can learn via quest. Since Homunculus aren't out for a while, this is a good addition to the class to give them a source of materials for their potions. To obtain this skill, Alchemists must complete the Resource Roundup Quest.
  • NEW SKILL - Brew Command: Allows alchemist to brew multiple potions at once. Requires Quest and job lvl 50.

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Plant Damage Calculator

Popular Builds

  • 100 Str / 100 Agi / 40 Vit / 60 Dex - Axe Mastery / Parasite spammer
  • 100 Int / 100 Vit / 80 Dex - Auto Bolter WoE / Hydra spammer
  • base 99 vit / base 99 Dex - Marine Sphere WoE build
  • base 99 Dex / base 99 Luk - Potion Brewer

Homunculus System

  • Not implemented yet but will come around in future patches!

Leveling Guide

  • 1-12 Novice - Novice Grounds
  • Merchant Job quest
  • 13-30 Wolfs Party as tapper
  • 13-50 Poring Dig Site 1 Party as killer / tapper
  • 31-50 Mi Gao Party as tapper
  • 31-55 Iron Fist Party as mobber
  • 51-66 Poring Dig Site 2 Party as killer / tapper
  • 50-66 Seal Party as mobber
  • 50-66 Mummy Party as mobber
  • Alchemist Job quest
  • 65-70 Continue Parties as mobber
  • 65-99 Adventure Parties
  • 50-70 Myst Cases for Zeny making
  • 70-90 Anolian Party as mobber
  • 70-99 Stings for Zeny and Exp
  • 80-99 Agi build Magma 2 / Medusa Parties as mobber

For any build revolving around Plants get Smokie Card in belt/clip as priority.

For auto bolter build buy Fireblend / Ice Falchion as second priority.

For Axe / pure vit build buy Bloody Axe as second priority.

You can find lots of different farming spots depending on cards you are wishing to farm. All mobs experience was adjusted and customised.

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type Balance Changes
1.png Acid Terror Throws an Acid Bottle at a foe to deal physical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive No
Aid potion.png Aid Potion Throws a potion at an ally or yourself for high effectiveness of its HP or SP recovery. 5 Supportive No
Alchemical weapon.png Alchemical Weapon Protects your or ally's weapon from being stolen or broken for few minutes. Requires a Glistering Coat. 5 Supportive No
Axe mastery.png Axe Mastery Increases ATK with axes. If skill is maxed out it also increases ATK speed of Axe weapons. 10 Passive Yes
Biochemical helm.png Biochemical Helm Protects your or ally's headgear from being stolen or broken for few minutes. Requires a Glistering Coat. 5 Supportive No
Bomb.png Bomb Throws a Bottle Granade at the ground to create a 3x3 cell fire, dealing Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active No
Potion research.png Potion Research Increases the chance to successfully brew potions. Also, increases effectiveness of potions you drink. 10 Passive No
Prepare potion.png Prepare Potion Create potions from herbs and various other ingredients. 10 Supportive No
Summon flora.png Summon Plant Creates friendly plant-type monsters on the ground. 5 Supportive Yes
Summon Marine Sphere.png Summon Marine Sphere Creates a Marine Sphere on the ground that will explode on taking damage. 5 Supportive Yes
Synthesized Shield.png Synthesize Shield Protects your or ally's shield from being stolen or broken. Requires a Glistering Coat. 5 Supportive No
Synthetic Armor.png Synthesize Armor Protects your or ally's armor from being stolen or broken. Requires a Glistering Coat. 5 Supportive No

Quest Skills

Skill Description Levels Type Job Level Req. Quest Balance Changes
Brew Command Quest Allows you to brew multiple potions at once. 1 Passive 50 Brew Command Quest NEW SKILL
Recource Roundup Allows you to loot various Alchemical supplies from random monsters. 1 Passive None Resource Roundup Quest NEW SKILL
Herbicide Allows you to kill your plant to replant it somewhere else. 1 Active None Herbicide Quest NEW SKILL
Remote Detonator Allows you to remotely detonate previously placed Marine Spheres. 1 Active None Remote Detonator Quest NEW SKILL

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK

Base ASPD

Equip Attack Speed From Merchant
Bare Handed 160 0
Dagger 145 (-15) +5
Sword (One Handed) 142.5 (-17.5) +12.5
Axe (One Handed) 132.5 (-27.5) +2.5
Axe (Two Handed) 130 (-30) +5
Mace 135 (-25) +5
ASPD Potions Usable
645.png Concentration Potion
656.png Awakening Potion
657.png Berserk Potion