Alchemist

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Alchemist
Alchemist.png
Job Base(s): Merchant
Job Type: 2-2
Job Level: 50
Changes At: Al De Baran

Alchemist Guild

Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

Overview

The Alchemist is a class which optimizes Potion Creation and Axe Hitting, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes.

Payon Stories Balance Changes

See Class Rebalance (Alchemist) for detailed information.

  • Axe Mastery: Adds +5 ATK per skill level instead of +3 ATK per skill level. Also now reduces attack delay by 8% if the Alchemist has learned level 10 Axe Mastery. Developer Comments: Alchemist melee damage is underwhelming and while they have a lot of utility now, they still lack raw combat damage. These changes make them more well rounded for any build they choose.
  • Summon Flora: Cast time reduced to 1 Second, down from 2 Seconds. This skill no longer consumes Plant Bottles. Plant Bottles are now usable items that can be used by the Alchemist class to summon a Geographer plant at will (even if Summon Flora is not learned). Other classes cannot use this consumable item. The bottles can also be used as a reagent to cast one extra plant if the alchemist has the item in their inventory when casting any rank of Summon Flora. If used directly from the caster's inventory, the bottle cannot be used from the inventory for 60 seconds (cooldown). Additionally, plants now summoned by Summon Flora have stats that scale with the Alchemist. Strength increases the plant's attack power, AGI increases the attack speed of the plant, VIT increases the HP and DEF of the plant, INT increases the MDEF of the plant and the power of the Geographer's heal ability. Developer Comments: Flexibility in plant usage was sorely needed for Alchemists to improve the utility of the skill. Scaling for the plants was also added to help make them more powerful as the Alchemist levels up
  • Summon Sphere Mine: The skill no longer requires Marine Sphere Bottles to cast. Instead these items are used in a prerequesite quest to get the new Remote Detonator skill. An alchemist can place up to three Marine Spheres at a time, with an after-cast cooldown of 10 seconds. Each VIT of the Alchemist increases the HP of the Marine Sphere by 5, thereby making its self destruct skill more powerful. Developer Comments: A rework of Marine Spheres was also required to provide more utility in this skill that was previously missing
  • NEW SKILL - Herbicide: Kills off a plant or Marine Sphere so that the Alchemist can move or replant it. For Marine Spheres removed this way, they will not explode. To obtain this skill, Alchemists must complete the Herbicide Platinum Skill Quest.Developer Comments: With the changes to Summon Flora, this skill was necessary to provide more control over plant placement for the Alchemist
  • NEW SKILL - Remote Detonator: Immediately detonates the Alchemist's summoned marine spheres, doing their current HP as damage to all targets within the explosion range. To obtain this skill, Alchemists must complete the Remote Detonator Platinum Skill Quest. Developer Comments: With the changes to Summon Sphere Mine, this skill was seen as a necessity to provide the Alchemist with control over their mines. This skill also acts as a primary WoE offensive skill for an Alchemist.
  • NEW SKILL - Resource Roundup: Provides a low chance to get most items used in brewing potions from any mob killed by the alchemist. This is a platinum skill that any Alchemist can learn via quest. Since Homunculus aren't out for a while, this is a good addition to the class to give them a source of materials for their potions. To obtain this skill, Alchemists must complete the Resource Roundup Quest.
  • NEW SKILL - Brew Command: Allows alchemist to brew multiple potions at once. Requires Quest and job lvl 50.

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Plant Damage Calculator

Popular Builds

  • 100 Str / 100 Agi / 40 Vit / 60 Dex - Axe Mastery / Parasite spammer
  • 100 Int / 100 Vit / 80 Dex - Auto Bolter WoE / Hydra spammer
  • base 99 vit / base 99 Dex - Marine Sphere WoE build
  • base 99 Dex / base 99 Luk - Potion Brewer

Homunculus System

  • Not implemented yet but will come around in future patches!

Leveling Guide

  • 1-12 Novice - Novice Grounds
  • Merchant Job quest
  • 13-30 Wolfs Party as tapper
  • 13-50 Poring Dig Site 1 Party as killer / tapper
  • 31-50 Mi Gao Party as tapper
  • 31-55 Iron Fist Party as mobber
  • 51-66 Poring Dig Site 2 Party as killer / tapper
  • 50-66 Seal Party as mobber
  • 50-66 Mummy Party as mobber
  • Alchemist Job quest
  • 65-70 Continue Parties as mobber
  • 65-99 Adventure Parties
  • 50-70 Myst Cases for Zeny making
  • 70-90 Anolian Party as mobber
  • 70-99 Stings for Zeny and Exp
  • 80-99 Agi build Magma 2 / Medusa Parties as mobber

For any build revolving around Plants get Smokie Card in belt/clip as priority.

For auto bolter build buy Fireblend / Ice Falchion as second priority.

For Axe / pure vit build buy Bloody Axe as second priority.

You can find lots of different farming spots depending on cards you are wishing to farm. All mobs experience was adjusted and customised.

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type Balance Changes
1.png Acid Terror Throws an Acid Bottle at a foe to deal physical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive No
Aid potion.png Aid Potion Throws a potion at an ally or yourself for high effectiveness of its HP or SP recovery. 5 Supportive No
Alchemical weapon.png Alchemical Weapon Protects your or ally's weapon from being stolen or broken for few minutes. Requires a Glistering Coat. 5 Supportive No
Axe mastery.png Axe Mastery Increases ATK with axes. If skill is maxed out it also increases ATK speed of Axe weapons. 10 Passive Yes
Biochemical helm.png Biochemical Helm Protects your or ally's headgear from being stolen or broken for few minutes. Requires a Glistering Coat. 5 Supportive No
Bomb.png Bomb Throws a Bottle Granade at the ground to create a 3x3 cell fire, dealing Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active No
Potion research.png Potion Research Increases the chance to successfully brew potions. Also, increases effectiveness of potions you drink. 10 Passive No
Prepare potion.png Prepare Potion Create potions from herbs and various other ingredients. 10 Supportive No
Summon flora.png Summon Plant Creates friendly plant-type monsters on the ground. 5 Supportive Yes
Summon Marine Sphere.png Summon Marine Sphere Creates a Marine Sphere on the ground that will explode on taking damage. 5 Supportive Yes
Synthesized Shield.png Synthesize Shield Protects your or ally's shield from being stolen or broken. Requires a Glistering Coat. 5 Supportive No
Synthetic Armor.png Synthesize Armor Protects your or ally's armor from being stolen or broken. Requires a Glistering Coat. 5 Supportive No

Quest Skills

Skill Description Levels Type Job Level Req. Quest Balance Changes
Brew Command Quest Allows you to brew multiple potions at once. 1 Passive 50 Brew Command Quest NEW SKILL
Recource Roundup Allows you to loot various Alchemical supplies from random monsters. 1 Passive None Resource Roundup Quest NEW SKILL
Herbicide Allows you to kill your plant to replant it somewhere else. 1 Active None Herbicide Quest NEW SKILL
Remote Detonator Allows you to remotely detonate previously placed Marine Spheres. 1 Active None Remote Detonator Quest NEW SKILL

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK

Base ASPD

Equip Attack Speed From Merchant
Bare Handed 160 0
Dagger 145 (-15) +5
Sword (One Handed) 142.5 (-17.5) +12.5
Axe (One Handed) 132.5 (-27.5) +2.5
Axe (Two Handed) 130 (-30) +5
Mace 135 (-25) +5
ASPD Potions Usable
645.png Concentration Potion
656.png Awakening Potion
657.png Berserk Potion