Dancer
Job Base(s): | Archer | ||||
Job Type: | 2-2 | ||||
Job Level: | 50 | ||||
Changes At: | Comodo | ||||
Number of Skills: | 18 | ||||
Total Skill Points: | 91 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+2 | +7 | +3 | +5 | +5 | +8 |
Overview
Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
To understand how to build a Bard or Dancer, knowledge of all their skills is needed. Dancer and Bard skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a Bard; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.
As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.
- When armed with a Whip:
- Bow skills (Double Strafe, Arrow Shower, Arrow Repel) cannot be used
- Performance Skills, as well as Amp and Encore are available
- Whip skills (Slinging Arrow, Arrow Vulcan) can be used
- Whip damage depends on the Dancer's dex, NOT str. Just like it does for bows
Jobchange Guide
See Dancer Job Change Guide for detailed information.
In order to become a Dancer, one must go to Comodo and look for the Bor Robin near Kafra (comodo 193,151). He will warp to the theater where you can register for the Dancer Job Quest. The applicant has to perform various tasks:
- Item Collection
- Written Test
- Dancing Test
Once these have been completed, the applicant will be made a dancer.
Class Data
Payon Stories Balance Changes
See Class Rebalance (Dancer) for detailed information.
- Musical Lesson: Skill now increases ATK of instruments from +3 per skill level to +5 per skill level. Now also reduces weapon delay of instruments by 1% per skill level.
- Musical Strike: Now does [175 + (25 × SkillLV)]% ATK with an instrument weapon instead of [125 + (25 × SkillLV)]% ATK with an instrument weapon. In addition, the skill gets an extra +100% ATK if used while performing.
Skills
See Archer Skills for first class skills.
Solo Skills
Skill | Description | Levels | Type | Balance Changes |
---|---|---|---|---|
Adaptation to Circumstances | Cancels active Performance Skill the caster is performing. | 1 | Active | No |
Ugly Dance | Drains SP from enemies in the area of effect. Drains 5+5*SkillLV SP every 3 seconds (11 times total). Also occurs where two Dances overlap. | 5 | Active | No |
Humming | Improves HIT of party members within the area of effect. | 10 | Active | No |
Please Don't Forget Me | Decrease attack and movement speed of all enemies within the area of effect. | 10 | Active | No |
Fortune's Kiss | Improves CRIT rate and critical damage of party members within the area of effect. | 5 | Active | No |
Encore | Recast the last Performance Skill that was cast at half of the SP cost. | 1 | Active | No |
Service for You | Increase max SP and reducing the SP cost of party members within the area of effect. | 10 | Active | No |
Dancing Lessons | Increases damage with Instruments, Movement Speed while singing and the effect of certain Performance Skills. The skill also increases weapon delay of instruments. | 10 | Passive | Yes |
Throw Arrow | Use an instrument-class weapon to do ranged damage to a single target. | 5 | Offensive | Yes |
Scream | Inflicts Stun effect on monsters and party members within caster's view by chance. | 5 | Active | No |
Ensemble Skills
Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the said Ensemble skill is performed. (i.e. when a Bard that has learned Mr. Kim A Rich Man Lv.5 performs the skill with a Dancer that has only learned Mr. Kim A Rich Man Lv.3, the Bard and Dancer will perform Mr. Kim A Rich Man Lv.3)
Skill | Description | Levels | Type | Balance Changes |
---|---|---|---|---|
A Drum on the Battlefield | Party members within this skill's 9x9 area will have increased ATK and DEF for the skill's duration. | 5 | Active | No |
Eternal Chaos | Reduces all DEF derived from the VIT stat to 0 for all enemies within the 9x9 area of effect. | 1 | Active | No |
Into the Abyss | Cast a 9x9 cell area around the casters that nullifies item costs for most skills. | 1 | Active | No |
Invulnerable Siegfried | Increases resistance against all Elements and Status Effects of party members within the 9x9 area of influence. | 5 | Active | No |
Loki's Veil | Casts a 9x9 area around the caster where all skills are disabled. | 1 | Active | No |
Lullaby | Sing a dreamy song to put enemies in a 9x9 area to sleep. | 1 | Active | No |
Mr. Kim A Rich Man | Increases the EXP earned from monsters killed in the affected 9x9 area. | 5 | Active | No |
The Ring of Nibelungen | Provides a bonus of armor piercing damage (ignores DEF) to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. | 5 | Supportive | No |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest | Balance Changes |
---|---|---|---|---|---|---|
Wink of Charm | Wink at a specific target, charming them for 10 seconds. | 1 | Active | 40 | Charming Wink Quest | No |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
---|---|---|---|---|---|---|---|---|
STR | 3 | 28 | ||||||
AGI | 2 | 10 | 11 | 24 | 30 | 35 | 48 | |
VIT | 17 | 33 | 43 | |||||
INT | 5 | 13 | 21 | 40 | 47 | |||
DEX | 6 | 9 | 16 | 20 | 41 | |||
LUK | 1 | 7 | 15 | 19 | 32 | 38 | 46 | 50 |
Base ASPD
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See Also
Classes of Payon Stories | |
---|---|
Novice • Super Novice | |
Acolyte • Archer • Magician • Merchant • Swordman • Thief | |
Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |